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Inherently Evil?
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<blockquote data-quote="Maxperson" data-source="post: 8448404" data-attributes="member: 23751"><p>Negative energy is entropy and decay, evil concepts. Not merely death. I mean, Kali, Talos(pre 5e). Tharizdun and others are all upstanding citizens. No evil there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Except they are by RAW evil spells. That's why they have the EVIL descriptor. A fireball has the fire descriptor because it's fire. An Ice Storm has the descriptor..............................COLD. Lightning Bolt went out on a limb and gave itself the electricity descripter. The descriptors are what the spells are. All evil descriptor spells are evil, and using them is therefore an evil act.</p><p></p><p>It doesn't. It charges them and if they stay too long they explode. It's not the fault of the plane if someone stays longer than they should. If they leave in the appropriate amount of time, they have bonuses from the goodness of the plane.</p><p></p><p>I've rarely felt that about things. The vast majority of the time, evil acts in D&D really would be evil in real life, and good acts in D&D. would be good in real life.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8448404, member: 23751"] Negative energy is entropy and decay, evil concepts. Not merely death. I mean, Kali, Talos(pre 5e). Tharizdun and others are all upstanding citizens. No evil there. ;) Except they are by RAW evil spells. That's why they have the EVIL descriptor. A fireball has the fire descriptor because it's fire. An Ice Storm has the descriptor..............................COLD. Lightning Bolt went out on a limb and gave itself the electricity descripter. The descriptors are what the spells are. All evil descriptor spells are evil, and using them is therefore an evil act. It doesn't. It charges them and if they stay too long they explode. It's not the fault of the plane if someone stays longer than they should. If they leave in the appropriate amount of time, they have bonuses from the goodness of the plane. I've rarely felt that about things. The vast majority of the time, evil acts in D&D really would be evil in real life, and good acts in D&D. would be good in real life. [/QUOTE]
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