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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Initial multi-class feat imbalances.
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<blockquote data-quote="Kzach" data-source="post: 4261650" data-attributes="member: 56189"><p>When first glancing through the multi-class rules I was a little underwhelmed by the fact that technically you're weakening your class since you're effectively burning a feat and not getting any benefit from it.</p><p></p><p>All except the initial multi-class feats. The Initiate of the Faith, Student of the Sword, etc.</p><p></p><p>In them, you get a bonus class feature, albeit weaker than the actual class one, but still a bonus.</p><p></p><p>On top of this, the feats themselves are terribly imbalanced even compared to themselves. The Student of the Sword, for instance, is incredibly weak compared to the others. The paladin, ranger and rogue ones aren't much better.</p><p></p><p>But it doesn't stop there.</p><p></p><p>As I was perusing the ritual rules I learned a very cool thing. All you need as a non-caster to do rituals is to be trained in a skill and get the feat.</p><p></p><p>Awesome! Here comes my dwarven weaponsmith master crafter fighter extraordinaire!</p><p></p><p>But... wait...</p><p></p><p>Initial multi-class feats also give skill training. So, why bother taking an extra feat for skill training when I can get a bonus power as well?</p><p></p><p>But which one? Kinda a no-brainer, I have to say. Wizard, warlock or cleric multi-class feats are by far the best in this respect. Religion or arcana training and either a use of a healing surge as a minor action per day or a wizard or warlock power.</p><p></p><p>Or, maybe I could get a +1 bonus to hit and give a target a -2 to hit someone else til my next turn... not.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4261650, member: 56189"] When first glancing through the multi-class rules I was a little underwhelmed by the fact that technically you're weakening your class since you're effectively burning a feat and not getting any benefit from it. All except the initial multi-class feats. The Initiate of the Faith, Student of the Sword, etc. In them, you get a bonus class feature, albeit weaker than the actual class one, but still a bonus. On top of this, the feats themselves are terribly imbalanced even compared to themselves. The Student of the Sword, for instance, is incredibly weak compared to the others. The paladin, ranger and rogue ones aren't much better. But it doesn't stop there. As I was perusing the ritual rules I learned a very cool thing. All you need as a non-caster to do rituals is to be trained in a skill and get the feat. Awesome! Here comes my dwarven weaponsmith master crafter fighter extraordinaire! But... wait... Initial multi-class feats also give skill training. So, why bother taking an extra feat for skill training when I can get a bonus power as well? But which one? Kinda a no-brainer, I have to say. Wizard, warlock or cleric multi-class feats are by far the best in this respect. Religion or arcana training and either a use of a healing surge as a minor action per day or a wizard or warlock power. Or, maybe I could get a +1 bonus to hit and give a target a -2 to hit someone else til my next turn... not. [/QUOTE]
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Initial multi-class feat imbalances.
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