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"Initiate of Mystra" Questions
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<blockquote data-quote="airwalkrr" data-source="post: 5706578" data-attributes="member: 12460"><p>Okay a couple points here:</p><p>1) The feat says you can "attempt" to cast spells in places where you normally can't.</p><p>2) The wording seems to presume the caster is located inside such an area, not merely casting a spell into an area.</p><p>3) It seems to me that the feat assumes the following: it is not normally possible to cast spells in a dead magic zone or antimagic field, i.e. such attempts automatically fail (carrying all sundry penalties, see below). Without this assumption there seems to be no reason for the feat.</p><p></p><p>That said, I'll answer your questions with my opinion:</p><p></p><p><strong>Q: What happens when the cleric fails his caster level check? Does he lose the spell or not?</strong></p><p>A: The spell fails and is lost, as is the case any time a spell fails, such as failing to overcome spell resistance or arcane spell failure.</p><p></p><p><strong>Q: What happens to spells with say... lasting durations? Say the cleric casts Owl's Wisdom on himself... what then? I assume that the spell takes effect normally, but its "effect" is suppressed within the AF. Is that right?</strong></p><p><strong>...Or does "normally" mean that the spell works as if there never was an AMF?</strong></p><p>A: It seems clear to me the intent here is to grant the character the ability to ignore the effects of a dead magic zone or antimagic field completely pending a successful check. With that in mind, if a cleric successfully casts owl's wisdom inside a dead magic zone, then the spell would function normally, granting the cleric a +4 to wisdom for the full duration of the spell. However, if said cleric then entered the area of an antimagic field, the spell would be suppressed for as long as the cleric was in the antimagic field. This is because the feat appears to only grant the ability to have a spell function normally when casting, and does not appear to affect spells already in effect before entering such an area of dead magic/antimagic.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5706578, member: 12460"] Okay a couple points here: 1) The feat says you can "attempt" to cast spells in places where you normally can't. 2) The wording seems to presume the caster is located inside such an area, not merely casting a spell into an area. 3) It seems to me that the feat assumes the following: it is not normally possible to cast spells in a dead magic zone or antimagic field, i.e. such attempts automatically fail (carrying all sundry penalties, see below). Without this assumption there seems to be no reason for the feat. That said, I'll answer your questions with my opinion: [B]Q: What happens when the cleric fails his caster level check? Does he lose the spell or not?[/B] A: The spell fails and is lost, as is the case any time a spell fails, such as failing to overcome spell resistance or arcane spell failure. [B]Q: What happens to spells with say... lasting durations? Say the cleric casts Owl's Wisdom on himself... what then? I assume that the spell takes effect normally, but its "effect" is suppressed within the AF. Is that right? ...Or does "normally" mean that the spell works as if there never was an AMF?[/b] A: It seems clear to me the intent here is to grant the character the ability to ignore the effects of a dead magic zone or antimagic field completely pending a successful check. With that in mind, if a cleric successfully casts owl's wisdom inside a dead magic zone, then the spell would function normally, granting the cleric a +4 to wisdom for the full duration of the spell. However, if said cleric then entered the area of an antimagic field, the spell would be suppressed for as long as the cleric was in the antimagic field. This is because the feat appears to only grant the ability to have a spell function normally when casting, and does not appear to affect spells already in effect before entering such an area of dead magic/antimagic. [/QUOTE]
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