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"Initiate of Mystra" Questions
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<blockquote data-quote="Jimlock" data-source="post: 5707215" data-attributes="member: 6674931"><p>It would make sense, because the caster could position the point of origin outside the AMF, even if he stands inside the AMF. Normally (without IoM that is) a caster cannot pull this off. Don't forget that both #1 and #2 are based on the axiom that the act of "casting" is inherently magical, meaning that a caster cannot cast a spell while standing in an AMF.</p><p></p><p>OTOH, if you play IMF strictly per RAW (meaning that a caster can cast a spell while standing inside the AMF), then I guess that IoM has a different effect. In that case only #1 applies, which means that he can direct a Flame Strike's point of origin inside the AMF, and the spell would still function as if there never was an AMF.</p><p></p><p></p><p></p><p>Correct. Dead magic zones can be pretty big (not always, but they can), in which case #1 seems the only correct answer. Don't forget that I was/am supporting #2 in respect to balance, not in respect to what makes more sense.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Don't know if you've figured it out already but I'm trying to find a ruling for both AMF and IoM so that I can apply them to my games (no matter if I am the DM or a player).</p><p></p><p>What me and my friends were already doing is that we treated AMF as an effect that blocks everything, including the act of casting. This is not changing. We 're keeping that, even if it is a house rule. Honestly I cannot imagine the act of casting as not being magical.</p><p></p><p>Therefore we have to treat IoM in respect to that. Thankfully the wording of the feat treats IMF as if it blocks everything, including the act of casting. So only two things remained to be solved: One was the loss of spells after failed Caster Level Checks, and the other was the interpretation/ruling of: <span style="color: Olive">If the check is successful, </span></p><p><span style="color: Olive">your spell functions normally.</span></p><p></p><p>For the Caster Level Checks, I think that we all agree that a spell is lost/erased-from-the-slot when the caster fails his check. As mentioned before, not only is there no Caster Level Check in the game that let's the caster keep the spell when he misses the check, but this broken feat would be even more disastrous if the caster simply failed without risking the loss of his spell. <strong>Done</strong> with that.</p><p></p><p>As for the <span style="color: Olive">If the check is successful, </span></p><p><span style="color: Olive">your spell functions normally.</span></p><p></p><p>I agree that interpretation #1:</p><p></p><p>...is the one that makes the most sense (if not the only one that makes sense, especially after your remark on Dead Magic Zones).</p><p></p><p>However, I'm sticking to #2:</p><p></p><p>...for purposes of game balance.</p><p></p><p>#2 works like a charm in the case of an AMF, but in the case of a Dead Magic Zone, its pointless without further tweaking.</p><p></p><p>Therefore I'm incorporating a second house rule for Dead Magic Zones only (The first being the fact that the act of casting is inherently magical... remember? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). This second house rule goes like this:</p><p></p><p><strong>In a Dead Magic Zone, an IoM can attempt to cast spells with an "Instantaneous" or "Permanent" duration. On a successful Caster Level Check the spell functions normally whereas on a miss he loses the spell. Spells with Timed Durations (from rounds/level to days/level or more) have NO effect whatsoever, because the IoM CANNOT keep in touch with the Weave for a long period of time.</strong></p><p><strong>Picture this as if the IoM, with the help of Mystra, can MOMENTARILY pierce the Dead Magic Zone around him and cast a single spell with an instant effect. He cannot keep the Dead Magic Zone "open" for longer periods of time in order for the Weave to function properly.</strong></p><p></p><p>I've already played IoM and Dead Magic Zone in a similar way (although not in a way as clearly defined as above) with my group and it worked out nicely. It was for a single session, so I cannot be sure if this house rule is implication-free... but for now it seems ok.</p><p></p><p></p><p></p><p>Think of a Cleric of Mystra with IoM, who at 11th level casts AMF on himself (AMF = 6th level spell for the Magic Domain) and who starts casting every spell possible from within the protection of the AMF.</p><p></p><p>Moreover, don't forget that he can always keep the caster level of his own AMF down to 11.</p><p></p><p></p><p></p><p>This means that the chances of overcoming his own AMF get bigger and bigger, and at high levels it becomes a joke.</p><p>As for the 20 + spell level DC of the Dead Magic Zone, it's even more of a joke.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5707215, member: 6674931"] It would make sense, because the caster could position the point of origin outside the AMF, even if he stands inside the AMF. Normally (without IoM that is) a caster cannot pull this off. Don't forget that both #1 and #2 are based on the axiom that the act of "casting" is inherently magical, meaning that a caster cannot cast a spell while standing in an AMF. OTOH, if you play IMF strictly per RAW (meaning that a caster can cast a spell while standing inside the AMF), then I guess that IoM has a different effect. In that case only #1 applies, which means that he can direct a Flame Strike's point of origin inside the AMF, and the spell would still function as if there never was an AMF. Correct. Dead magic zones can be pretty big (not always, but they can), in which case #1 seems the only correct answer. Don't forget that I was/am supporting #2 in respect to balance, not in respect to what makes more sense.:p Don't know if you've figured it out already but I'm trying to find a ruling for both AMF and IoM so that I can apply them to my games (no matter if I am the DM or a player). What me and my friends were already doing is that we treated AMF as an effect that blocks everything, including the act of casting. This is not changing. We 're keeping that, even if it is a house rule. Honestly I cannot imagine the act of casting as not being magical. Therefore we have to treat IoM in respect to that. Thankfully the wording of the feat treats IMF as if it blocks everything, including the act of casting. So only two things remained to be solved: One was the loss of spells after failed Caster Level Checks, and the other was the interpretation/ruling of: [COLOR="Olive"]If the check is successful, your spell functions normally.[/COLOR] For the Caster Level Checks, I think that we all agree that a spell is lost/erased-from-the-slot when the caster fails his check. As mentioned before, not only is there no Caster Level Check in the game that let's the caster keep the spell when he misses the check, but this broken feat would be even more disastrous if the caster simply failed without risking the loss of his spell. [B]Done[/B] with that. As for the [COLOR="Olive"]If the check is successful, your spell functions normally.[/COLOR] I agree that interpretation #1: ...is the one that makes the most sense (if not the only one that makes sense, especially after your remark on Dead Magic Zones). However, I'm sticking to #2: ...for purposes of game balance. #2 works like a charm in the case of an AMF, but in the case of a Dead Magic Zone, its pointless without further tweaking. Therefore I'm incorporating a second house rule for Dead Magic Zones only (The first being the fact that the act of casting is inherently magical... remember? :)). This second house rule goes like this: [B]In a Dead Magic Zone, an IoM can attempt to cast spells with an "Instantaneous" or "Permanent" duration. On a successful Caster Level Check the spell functions normally whereas on a miss he loses the spell. Spells with Timed Durations (from rounds/level to days/level or more) have NO effect whatsoever, because the IoM CANNOT keep in touch with the Weave for a long period of time. Picture this as if the IoM, with the help of Mystra, can MOMENTARILY pierce the Dead Magic Zone around him and cast a single spell with an instant effect. He cannot keep the Dead Magic Zone "open" for longer periods of time in order for the Weave to function properly.[/B] I've already played IoM and Dead Magic Zone in a similar way (although not in a way as clearly defined as above) with my group and it worked out nicely. It was for a single session, so I cannot be sure if this house rule is implication-free... but for now it seems ok. Think of a Cleric of Mystra with IoM, who at 11th level casts AMF on himself (AMF = 6th level spell for the Magic Domain) and who starts casting every spell possible from within the protection of the AMF. Moreover, don't forget that he can always keep the caster level of his own AMF down to 11. [COLOR="Olive"][/COLOR] This means that the chances of overcoming his own AMF get bigger and bigger, and at high levels it becomes a joke. As for the 20 + spell level DC of the Dead Magic Zone, it's even more of a joke. [/QUOTE]
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