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Initiative 0.8 and RPGenerator 0.9.2 released
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<blockquote data-quote="soulcatcher" data-source="post: 480431" data-attributes="member: 5940"><p>Download both at: <a href="http://www.evilsoft.org/Software" target="_blank">http://www.evilsoft.org/Software</a></p><p></p><p>Initiative 0.8 (GPL, with some code that is covered under the OGL)</p><p></p><p>This is the first of an intended series of apps that I plan on writing</p><p>with 6 goals:</p><p></p><p>Easy import from PCGen</p><p>Eases the GM's job</p><p>Good UI design</p><p>Only does as much as you want it to, and nothing more.</p><p>Easy communication between apps (for example, a combat program may</p><p>expose the encounter to a treasure generator)</p><p>Open Source</p><p></p><p>note: I did say goals - the intention is to have all of these, but it's</p><p>up to the users to decide if I did it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Initiative is a tool that tracks initiative for a party, and for NPCs. </p><p>We found that in our gaming group, none of the players wanted to abandon</p><p>rolling for most things (attacks, damage, etc), but we did all notice</p><p>that initiative was particularly annoying to track. People would get</p><p>missed, combat was harder to keep track of, and rolling it didn't really</p><p>add to anyone's enjoyment of the game. So, the program was born - along</p><p>with the most important goal - only do as much as the user wants, and no</p><p>more.</p><p></p><p>The program tracks initiative, allows refocusing, rerolling, or for</p><p>the user to just type in a new initiative. at any time, you can just</p><p>tap the space bar, and it will take you to the next initiative. It will</p><p>also allow you to 'kill' combatants (and it will keep them, but skip</p><p>their initiative), and track spells, as well as their durations. It</p><p>keeps a log of the combats that happened in a session, to make it easy</p><p>for the GM to determining XP. Finally, as mentioned before, it can</p><p>import characters/parties from PCGen using templates.</p><p></p><p>CHANGES:</p><p>fixed pcgen import, OGL compliant</p><p></p><p></p><p>RPGeneration 0.9.2 (GPL, some OGL data files)</p><p></p><p>RPGeneration is the second in this series of apps (though I have not</p><p>implemented communication between apps).</p><p></p><p>RPGeneration is a tool for randomly generating basically anything. </p><p>Currently, it can do NPC Personalities/Attitudes (The original impetus</p><p>for the program), SRD Treasure Generation, Name generation (using PCGen</p><p>code, thanks Bryan) and allows for the separate usage of any table by</p><p>the user directly.</p><p></p><p>RPGeneration is built on a simple but powerful XML command and control</p><p>file format that allows a person to make a new generator without any</p><p>programing (much like the lst files). RPGeneration I will eventually</p><p>likely have all the major tables from the SRD, weather generation,</p><p>terrain generation, NPC Generation (that I plan on being able to save as</p><p>.pcg files), random equipment generation, encounter generation, and</p><p>anything else we can come up with.</p><p></p><p>CHANGES:</p><p>Save works</p><p>allows cut and paste to most word processors, with formatting</p><p>added bold/italic/underline/font sizing</p><p></p><p></p><p>Finally,</p><p>please - if you have a chance, take a look at these tools, and let me</p><p>know what you think - I really would like to incorporate any ideas you</p><p>all have, and to do my best to make these tools dead simple for working</p><p>with PCGen, and for GM usage.</p><p></p><p>Enjoy,</p><p>Devon Jones</p><p></p><p>P.S. I have started a mailing list for this at</p><p><a href="mailto:rpg-tools-subscribe@legolas.org">rpg-tools-subscribe@legolas.org</a></p></blockquote><p></p>
[QUOTE="soulcatcher, post: 480431, member: 5940"] Download both at: [url]http://www.evilsoft.org/Software[/url] Initiative 0.8 (GPL, with some code that is covered under the OGL) This is the first of an intended series of apps that I plan on writing with 6 goals: Easy import from PCGen Eases the GM's job Good UI design Only does as much as you want it to, and nothing more. Easy communication between apps (for example, a combat program may expose the encounter to a treasure generator) Open Source note: I did say goals - the intention is to have all of these, but it's up to the users to decide if I did it ;) Initiative is a tool that tracks initiative for a party, and for NPCs. We found that in our gaming group, none of the players wanted to abandon rolling for most things (attacks, damage, etc), but we did all notice that initiative was particularly annoying to track. People would get missed, combat was harder to keep track of, and rolling it didn't really add to anyone's enjoyment of the game. So, the program was born - along with the most important goal - only do as much as the user wants, and no more. The program tracks initiative, allows refocusing, rerolling, or for the user to just type in a new initiative. at any time, you can just tap the space bar, and it will take you to the next initiative. It will also allow you to 'kill' combatants (and it will keep them, but skip their initiative), and track spells, as well as their durations. It keeps a log of the combats that happened in a session, to make it easy for the GM to determining XP. Finally, as mentioned before, it can import characters/parties from PCGen using templates. CHANGES: fixed pcgen import, OGL compliant RPGeneration 0.9.2 (GPL, some OGL data files) RPGeneration is the second in this series of apps (though I have not implemented communication between apps). RPGeneration is a tool for randomly generating basically anything. Currently, it can do NPC Personalities/Attitudes (The original impetus for the program), SRD Treasure Generation, Name generation (using PCGen code, thanks Bryan) and allows for the separate usage of any table by the user directly. RPGeneration is built on a simple but powerful XML command and control file format that allows a person to make a new generator without any programing (much like the lst files). RPGeneration I will eventually likely have all the major tables from the SRD, weather generation, terrain generation, NPC Generation (that I plan on being able to save as .pcg files), random equipment generation, encounter generation, and anything else we can come up with. CHANGES: Save works allows cut and paste to most word processors, with formatting added bold/italic/underline/font sizing Finally, please - if you have a chance, take a look at these tools, and let me know what you think - I really would like to incorporate any ideas you all have, and to do my best to make these tools dead simple for working with PCGen, and for GM usage. Enjoy, Devon Jones P.S. I have started a mailing list for this at [email]rpg-tools-subscribe@legolas.org[/email] [/QUOTE]
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