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General Tabletop Discussion
*Dungeons & Dragons
Initiative and Delay
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<blockquote data-quote="KarinsDad" data-source="post: 6410388" data-attributes="member: 2011"><p>Delay was removed because changing the initiative around mid-encounter is time consuming.</p><p></p><p>It's simple to house rule Delay back in, but you might want to consider only doing it for round one. The concept of wanting to move, attack, and move again is pretty strong in 5E. Adding Delay to that makes sniping more potent than it was in earlier editions (e.g. I wait until a foe enters the room, I then come out of cover, fire my bow, then go back in behind cover again). Also, surprise rounds are now all of the PC/NPC actions, not just a standard action. Putting Delay back in also makes surprise rounds stronger (e.g. as per your example, the Rogue can wait until the Fighter moves up in order to get sneak attack damage in).</p><p></p><p></p><p>Actually, I am not DMing at the moment, but if I were, I would have to seriously think about it before putting Delay back in. It allows for a certain level of "time compression" that I've never really liked.</p><p></p><p>PC 1: "I delay"</p><p>DM: "Another Orc enters the room and fires his bow"</p><p>PC 2: "I rush over 30 feet before anyone else can react, and attack that Orc, and creating a bottleneck at the door."</p><p></p><p>Delay always felt cheesy and artificial that someone could wait, and then superspeed enter in before anyone else's normal reactions. I like the fact that they removed it both for simplicity sake, and for plausibility reasons.</p><p></p><p></p><p>I also like the current Ready not affecting initiative. A lot faster to handle.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6410388, member: 2011"] Delay was removed because changing the initiative around mid-encounter is time consuming. It's simple to house rule Delay back in, but you might want to consider only doing it for round one. The concept of wanting to move, attack, and move again is pretty strong in 5E. Adding Delay to that makes sniping more potent than it was in earlier editions (e.g. I wait until a foe enters the room, I then come out of cover, fire my bow, then go back in behind cover again). Also, surprise rounds are now all of the PC/NPC actions, not just a standard action. Putting Delay back in also makes surprise rounds stronger (e.g. as per your example, the Rogue can wait until the Fighter moves up in order to get sneak attack damage in). Actually, I am not DMing at the moment, but if I were, I would have to seriously think about it before putting Delay back in. It allows for a certain level of "time compression" that I've never really liked. PC 1: "I delay" DM: "Another Orc enters the room and fires his bow" PC 2: "I rush over 30 feet before anyone else can react, and attack that Orc, and creating a bottleneck at the door." Delay always felt cheesy and artificial that someone could wait, and then superspeed enter in before anyone else's normal reactions. I like the fact that they removed it both for simplicity sake, and for plausibility reasons. I also like the current Ready not affecting initiative. A lot faster to handle. [/QUOTE]
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