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Initiative and Delay
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<blockquote data-quote="KarinsDad" data-source="post: 6410473" data-attributes="member: 2011"><p>Then that is not delaying (nor is delaying just in the first round what you initially asked about, I brought that to the conversation).</p><p></p><p></p><p></p><p>The player who rolls early init already has advantage. He gets to go first. The problem is not the game mechanics, it's your player's expectations.</p><p></p><p></p><p></p><p>If you say so. Personally, I think that the surprise round is already huge and to make it stronger, unbalances the game even move. There is a big difference between making the surprise round stronger and making a round where the NPCs get to act stronger.</p><p></p><p></p><p></p><p>Again, your player wants his cake and to eat it too. This is not a problem at all at many other tables. You do not see a lot of threads in this. Our PC rogue has never brought this up.</p><p></p><p>Solve the real problem. Player expectations. Or, house rule.</p><p></p><p></p><p></p><p>Yup. The wizard has a scenario where his plan works better. The rogue does not. Again, this is a player issue, not a game mechanics issue. The game works great. Nothing stops the rogue from throwing a dagger in round one, just like nothing stops the wizard from throwing a cantrip in a later round when he really wants to throw a Sleep spell, but other PCs are in the way.</p><p></p><p></p><p></p><p>So, Ready to throw a dagger at the first foe that the Fighter goes up next to. Problem solved. Not seeing a problem here except for players used to earlier edition game mechanics.</p><p></p><p></p><p></p><p>If the PCs really have surprise, how come the Rogue does not attack from hiding with a ranged weapon and surprise and advantage and sneak attack damage?</p><p></p><p>And why should surprise be better for a rogue than for other PCs? Why should it work exactly how he wants it to work?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6410473, member: 2011"] Then that is not delaying (nor is delaying just in the first round what you initially asked about, I brought that to the conversation). The player who rolls early init already has advantage. He gets to go first. The problem is not the game mechanics, it's your player's expectations. If you say so. Personally, I think that the surprise round is already huge and to make it stronger, unbalances the game even move. There is a big difference between making the surprise round stronger and making a round where the NPCs get to act stronger. Again, your player wants his cake and to eat it too. This is not a problem at all at many other tables. You do not see a lot of threads in this. Our PC rogue has never brought this up. Solve the real problem. Player expectations. Or, house rule. Yup. The wizard has a scenario where his plan works better. The rogue does not. Again, this is a player issue, not a game mechanics issue. The game works great. Nothing stops the rogue from throwing a dagger in round one, just like nothing stops the wizard from throwing a cantrip in a later round when he really wants to throw a Sleep spell, but other PCs are in the way. So, Ready to throw a dagger at the first foe that the Fighter goes up next to. Problem solved. Not seeing a problem here except for players used to earlier edition game mechanics. If the PCs really have surprise, how come the Rogue does not attack from hiding with a ranged weapon and surprise and advantage and sneak attack damage? And why should surprise be better for a rogue than for other PCs? Why should it work exactly how he wants it to work? [/QUOTE]
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