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<blockquote data-quote="KarinsDad" data-source="post: 6410493" data-attributes="member: 2011"><p>Casting Burning Hands is often harmed by going first (foes spread out too much).</p><p></p><p>Casting Fireball is often helped by going first (PCs too far from foes).</p><p></p><p>The point that you appear to be missing (or maybe ignoring) is that the situation is never perfect for all PCs.</p><p></p><p>Where in the rules does it state that a rogue should be able to use sneak attack damage in the first round every time? Or alternatively, why is readying in the first round to throw a dagger such a subpar option? Is it because the Rogue cannot then go hide behind cover afterwards? Welcome to the world of the rest of the PCs. They too cannot do every single thing they want to do, every single round.</p><p></p><p>Your argument that this is a core feature of the rogue and he sometimes cannot use it during the first round seems fairly weak. Every PC has core features that they cannot necessarily use in either the first round, or some subsequent round.</p><p></p><p>Deal.</p><p></p><p>Houserule, or give your rogue PC a Ring of Invisibility (so that he can do what he wants to do the first round every time), or explain to your players why Delay changes the balance of the current game system.</p><p></p><p>It really sounds like your rogue player wants to be able to move, sneak attack, move, and hide whenever he wants; and your wizard player wants to move, cast, and move behind cover whenever he wants. Readying is not an option. Again, player expectations.</p><p></p><p>I'd like a magic item for my PC, but I deal with the game as it comes.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6410493, member: 2011"] Casting Burning Hands is often harmed by going first (foes spread out too much). Casting Fireball is often helped by going first (PCs too far from foes). The point that you appear to be missing (or maybe ignoring) is that the situation is never perfect for all PCs. Where in the rules does it state that a rogue should be able to use sneak attack damage in the first round every time? Or alternatively, why is readying in the first round to throw a dagger such a subpar option? Is it because the Rogue cannot then go hide behind cover afterwards? Welcome to the world of the rest of the PCs. They too cannot do every single thing they want to do, every single round. Your argument that this is a core feature of the rogue and he sometimes cannot use it during the first round seems fairly weak. Every PC has core features that they cannot necessarily use in either the first round, or some subsequent round. Deal. Houserule, or give your rogue PC a Ring of Invisibility (so that he can do what he wants to do the first round every time), or explain to your players why Delay changes the balance of the current game system. It really sounds like your rogue player wants to be able to move, sneak attack, move, and hide whenever he wants; and your wizard player wants to move, cast, and move behind cover whenever he wants. Readying is not an option. Again, player expectations. I'd like a magic item for my PC, but I deal with the game as it comes. [/QUOTE]
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