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Initiative and Delay
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<blockquote data-quote="Thank Dog" data-source="post: 6410496" data-attributes="member: 6780250"><p>Ok, so, I said before that if you want to delay you just don't do anything in that round but the OP seems to have overlooked that simple aspect of the rules in favour of arguing with KarinsDad. So I'll try and go a little more in depth in the hopes of it sticking.</p><p></p><p>Don't look at rounds as an encapsulated, stand-alone system. Instead, view them as a continuous flow of movement and action. In this respect, doing nothing on your initiative isn't any different to Delay as it worked in previous editions. You're simply "delaying" until a more opportune moment in the flow of battle, which is your next turn in initiative. I think people are viewing it as a punishment because they feel as if they "miss" a turn however this isn't really the case since with the old Delay rule, your initiative changes to a lower score which affects all future turns in the combat, which is in effect much the same as missing a turn at the start of combat if you view rounds as a continuous flow rather than a block of action. If you choose to do nothing on a turn in 5e, well, you still retain your initiative and thus go sooner on the next round than you would had you Delayed as though in previous editions.</p></blockquote><p></p>
[QUOTE="Thank Dog, post: 6410496, member: 6780250"] Ok, so, I said before that if you want to delay you just don't do anything in that round but the OP seems to have overlooked that simple aspect of the rules in favour of arguing with KarinsDad. So I'll try and go a little more in depth in the hopes of it sticking. Don't look at rounds as an encapsulated, stand-alone system. Instead, view them as a continuous flow of movement and action. In this respect, doing nothing on your initiative isn't any different to Delay as it worked in previous editions. You're simply "delaying" until a more opportune moment in the flow of battle, which is your next turn in initiative. I think people are viewing it as a punishment because they feel as if they "miss" a turn however this isn't really the case since with the old Delay rule, your initiative changes to a lower score which affects all future turns in the combat, which is in effect much the same as missing a turn at the start of combat if you view rounds as a continuous flow rather than a block of action. If you choose to do nothing on a turn in 5e, well, you still retain your initiative and thus go sooner on the next round than you would had you Delayed as though in previous editions. [/QUOTE]
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