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General Tabletop Discussion
*Dungeons & Dragons
Initiative and Delay
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<blockquote data-quote="Scorpio616" data-source="post: 6410536" data-attributes="member: 6750953"><p>Rolling high on initiative should never be punishment, yet that is exactly what it is without a way to reduce your initiative number. Players should be fighting their opponents, not the initiative system</p><p></p><p>I can't believe so many folks seem to want to punish teamwork. Having to give up your action or possibly whole round so your caster can throw an area effect before tanks can close in followed by the rogue is poor game design in a game about working together.</p><p></p><p>Ready is hardly the answer either as taking the Ready heavily punishes the taker by not only eating up the player's Action, it requiring a specific trigger and takes up the player's Reaction as well. That can be worth it to interrupt a foes actual action, but is just overly punitive what they players are just trying to act like the <em>team</em> they are <strong>supposed</strong> to be.</p></blockquote><p></p>
[QUOTE="Scorpio616, post: 6410536, member: 6750953"] Rolling high on initiative should never be punishment, yet that is exactly what it is without a way to reduce your initiative number. Players should be fighting their opponents, not the initiative system I can't believe so many folks seem to want to punish teamwork. Having to give up your action or possibly whole round so your caster can throw an area effect before tanks can close in followed by the rogue is poor game design in a game about working together. Ready is hardly the answer either as taking the Ready heavily punishes the taker by not only eating up the player's Action, it requiring a specific trigger and takes up the player's Reaction as well. That can be worth it to interrupt a foes actual action, but is just overly punitive what they players are just trying to act like the [i]team[/i] they are [B]supposed[/B] to be. [/QUOTE]
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Initiative and Delay
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