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<blockquote data-quote="pming" data-source="post: 6411069" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> [MENTION=13009]Paraxis[/MENTION]: <em>"It is a game, game terms need to be used. You can fluff stuff up, and decorate your actions with a bunch of extra adjectives but things like Delay, Attack Action, Bonus Action, Prone, Shove, Concentration, Ready, etc...are all game terms and need to be used consistently and regularly for everyone to know what is going on."</em></p><p></p><p> I'm going to have to disagree with you here. While the DM needs to know what rules may be able to be used for some particular outcome, a player never really has to use any of the "game terms" as "game terms". I mean, simply saying "I attack the orc" is using a game term, but it's also a common description. Saying "I wait until the orc moves near the edge of the pit" is the same as saying "I Delay until the orc is near the pit". It is the DM who then decides what rule is used for any dice rolling that may need to come up.</p><p></p><p> I've never played in a game where your experience has happened...well, not really. Once I vaguely remember playing in a 3.5e game session where the DM insisted on game-specific wording for pretty much everything. Thankfully I think I've blocked out most of that experience! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Player 1: "I move up to attack the orc with my short sword, then dodge around the fire pit so it's between me and the orc. I'll attack again by throwing my dagger at him".</p><p>Player 2: "I wait for the bard to start his inspirational singing".</p><p>Player 3: "I cast Bane on that group, then start singing to inspire Player 2. I'll quickly duck to over here to try and get cover".</p><p>Player 2: "Ah-ha! You! Yeah, you! You look like the toughest orc here...lets find out! ...I attack the toughest looking orc".</p><p></p><p> With that, I think the only thing as a DM I'd ask about is how Player 1 gets an extra dagger throw. Once I knew that was one of his "things" he could do, it wouldn't come up again unless I forgot. In my re-worded example of your example, at no time did a player need to use "game action lingo", and I'm pretty sure that everyone at the table knows exactly what's going on. Maybe it's just my experience at playing this "non-lingo" way for the last 3+ decades, but I actually found your example harder to follow. I think its because of my lack of experience at playing that way. *shrug*</p><p></p><p> All in all, however, I still don't see the whole "<em>Delay is gone and now I don't know what to do</em>" scenario...</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6411069, member: 45197"] Hiya. [MENTION=13009]Paraxis[/MENTION]: [I]"It is a game, game terms need to be used. You can fluff stuff up, and decorate your actions with a bunch of extra adjectives but things like Delay, Attack Action, Bonus Action, Prone, Shove, Concentration, Ready, etc...are all game terms and need to be used consistently and regularly for everyone to know what is going on."[/I] I'm going to have to disagree with you here. While the DM needs to know what rules may be able to be used for some particular outcome, a player never really has to use any of the "game terms" as "game terms". I mean, simply saying "I attack the orc" is using a game term, but it's also a common description. Saying "I wait until the orc moves near the edge of the pit" is the same as saying "I Delay until the orc is near the pit". It is the DM who then decides what rule is used for any dice rolling that may need to come up. I've never played in a game where your experience has happened...well, not really. Once I vaguely remember playing in a 3.5e game session where the DM insisted on game-specific wording for pretty much everything. Thankfully I think I've blocked out most of that experience! :) Player 1: "I move up to attack the orc with my short sword, then dodge around the fire pit so it's between me and the orc. I'll attack again by throwing my dagger at him". Player 2: "I wait for the bard to start his inspirational singing". Player 3: "I cast Bane on that group, then start singing to inspire Player 2. I'll quickly duck to over here to try and get cover". Player 2: "Ah-ha! You! Yeah, you! You look like the toughest orc here...lets find out! ...I attack the toughest looking orc". With that, I think the only thing as a DM I'd ask about is how Player 1 gets an extra dagger throw. Once I knew that was one of his "things" he could do, it wouldn't come up again unless I forgot. In my re-worded example of your example, at no time did a player need to use "game action lingo", and I'm pretty sure that everyone at the table knows exactly what's going on. Maybe it's just my experience at playing this "non-lingo" way for the last 3+ decades, but I actually found your example harder to follow. I think its because of my lack of experience at playing that way. *shrug* All in all, however, I still don't see the whole "[I]Delay is gone and now I don't know what to do[/I]" scenario... ^_^ Paul L. Ming [/QUOTE]
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