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General Tabletop Discussion
*Dungeons & Dragons
Initiative and Delay
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<blockquote data-quote="Blackbrrd" data-source="post: 6411075" data-attributes="member: 63962"><p>[MENTION=2525]Mistwell[/MENTION] I hope you got the answers you wanted here, I found a lot of the suggestions and thoughts to be good. </p><p></p><p>I think that allowing delaying in a surprise round makes perfect sense. Delaying in a the first round probably works ok, but feels a bit funny, while delaying in later rounds really stretches the imagination. </p><p></p><p>I think 5e did a good job of getting a bit of the simulation back into the game, and delaying does feel a bit weird. If it can't be done as a ready action, it doesn't really make too much sense. Now, I don't remember, but does readying change your initiative? I think it should and I wonder if it did so in any earlier editions?</p><p></p><p>I think readying an action makes a bit more sense since it's often a very short action, like shooting an arrow, not like a delayed action that can be to move 10', take two swings with the sword, move 5' more, take another two swings then run 10' more.</p><p></p><p>Regarding it slowing down combat or not, that really depends on how you track initiative. When I did it on paper/excel it was a hazzle, when I changed to initiative triangles set in initiative order in front of me (I am not using a DM screen), it was not a problem. Sometimes, I just skip a player if he/she is slow, effectively delaying them. Kinda goes against the arguements I made above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6411075, member: 63962"] [MENTION=2525]Mistwell[/MENTION] I hope you got the answers you wanted here, I found a lot of the suggestions and thoughts to be good. I think that allowing delaying in a surprise round makes perfect sense. Delaying in a the first round probably works ok, but feels a bit funny, while delaying in later rounds really stretches the imagination. I think 5e did a good job of getting a bit of the simulation back into the game, and delaying does feel a bit weird. If it can't be done as a ready action, it doesn't really make too much sense. Now, I don't remember, but does readying change your initiative? I think it should and I wonder if it did so in any earlier editions? I think readying an action makes a bit more sense since it's often a very short action, like shooting an arrow, not like a delayed action that can be to move 10', take two swings with the sword, move 5' more, take another two swings then run 10' more. Regarding it slowing down combat or not, that really depends on how you track initiative. When I did it on paper/excel it was a hazzle, when I changed to initiative triangles set in initiative order in front of me (I am not using a DM screen), it was not a problem. Sometimes, I just skip a player if he/she is slow, effectively delaying them. Kinda goes against the arguements I made above. ;) [/QUOTE]
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