Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Initiative and Delay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6411184" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> Ok. Well, even though I don't really see it yet, if I had to have a game term for this I guess I'd keep calling it Delay. I'd say that when Initiative is determined, you can act from your Initiative on down. If you choose to Delay (re: wait), and then act later in the round, your Initiative sets to that initiative number. It would be equal to the initiative in which you chose to act.</p><p></p><p><strong><em>Example:</em></strong><em> PC1 has an Initiative of 14. He is at the back of the room when the other PC's rush in to engage a group of goblins. PC1 doesn't want to cast a spell yet because he's running a bit low. So the DM moves down to Initiative 13, then 12, 11, 10. At those numbers other PC's who ran in to fight do their attacks and whatnot. Initiative 9 comes up, and the goblins go. Then, the DM says that a secret door opens up and it looks like something large is coming through. PC1 says "I don't know what it is, but I don't want it in here. I'll try and cast a Web spell at the secret door". The DM picks up a d8 (because there are only 8 "initiative counts" left in the round, and gets a 4. PC1's spell goes off as the ogre gets the door half-way open. The new Initiative score for PC1 is 4.</em></p><p></p><p> There. You can now "use Delay" to act later in the round, but at a cost of resetting your initiative to a lower value, without having to "ready" an action you don't know you may need.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6411184, member: 45197"] Hiya. Ok. Well, even though I don't really see it yet, if I had to have a game term for this I guess I'd keep calling it Delay. I'd say that when Initiative is determined, you can act from your Initiative on down. If you choose to Delay (re: wait), and then act later in the round, your Initiative sets to that initiative number. It would be equal to the initiative in which you chose to act. [B][I]Example:[/I][/B][I] PC1 has an Initiative of 14. He is at the back of the room when the other PC's rush in to engage a group of goblins. PC1 doesn't want to cast a spell yet because he's running a bit low. So the DM moves down to Initiative 13, then 12, 11, 10. At those numbers other PC's who ran in to fight do their attacks and whatnot. Initiative 9 comes up, and the goblins go. Then, the DM says that a secret door opens up and it looks like something large is coming through. PC1 says "I don't know what it is, but I don't want it in here. I'll try and cast a Web spell at the secret door". The DM picks up a d8 (because there are only 8 "initiative counts" left in the round, and gets a 4. PC1's spell goes off as the ogre gets the door half-way open. The new Initiative score for PC1 is 4.[/I] There. You can now "use Delay" to act later in the round, but at a cost of resetting your initiative to a lower value, without having to "ready" an action you don't know you may need. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Initiative and Delay
Top