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<blockquote data-quote="KarinsDad" data-source="post: 6411335" data-attributes="member: 2011"><p>It goes out the window the moment it's a player's turn to go about 25% of the time.</p><p></p><p></p><p>This actually happened in our game last session:</p><p></p><p>PC 1: "I drop the Moonbeam spell (he has it from a DM created magic item) on the two closest foes."</p><p></p><p>Now, this is either a great move, or a terrible move at this point since these 2 foes are heavily wounded (both had been hit twice already and this had been a running battle where the same type of guys had each taken 2 to 3 hits each to take out). This means that the spell will most likely kill them at the start of their next turn. But, the player does not say this (he might not have figured it out). So what happens? Instead of gang piling on the fresh guy in the back (which is what a finely honed machine of a team would do, they would know to ignore wounded foes targeted by this spell), our group gang piles on these two guys that for all intents and purposes, are already dead.</p><p></p><p>I tend to not table talk when I notice stuff like this, instead I might mention it after the fight or whatever. Our PCs might not actually know that a third hit will probably smoke these guys, but it's something an experienced player often just notices. Our group allows players to talk in character outside their normal turn, or cross table talk out of character about tactics, but these are not habits that I have ever gotten into, at least for metagame stuff like this. I tend to only do this type of thing for unusual situations (like a brand new player to the game, or for a potential party TPK). But I must have rolled my eyes or something after the second player attacked and killed one of these two because someone asked me about it. At that point, both NPCs were dead and those two sets of PC actions had been totally wasted on dead guys.</p><p></p><p>Course, just a few turns earlier than the moonbeam spell, a PC could have taken out one of these guys with an arrow (they were standing right next to each other and not supplying cover), but instead of attacking the foe with two wounds, he attacked the one with one wound.</p><p></p><p>At least at our table, the group rarely acts like a finely honed machine. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6411335, member: 2011"] It goes out the window the moment it's a player's turn to go about 25% of the time. This actually happened in our game last session: PC 1: "I drop the Moonbeam spell (he has it from a DM created magic item) on the two closest foes." Now, this is either a great move, or a terrible move at this point since these 2 foes are heavily wounded (both had been hit twice already and this had been a running battle where the same type of guys had each taken 2 to 3 hits each to take out). This means that the spell will most likely kill them at the start of their next turn. But, the player does not say this (he might not have figured it out). So what happens? Instead of gang piling on the fresh guy in the back (which is what a finely honed machine of a team would do, they would know to ignore wounded foes targeted by this spell), our group gang piles on these two guys that for all intents and purposes, are already dead. I tend to not table talk when I notice stuff like this, instead I might mention it after the fight or whatever. Our PCs might not actually know that a third hit will probably smoke these guys, but it's something an experienced player often just notices. Our group allows players to talk in character outside their normal turn, or cross table talk out of character about tactics, but these are not habits that I have ever gotten into, at least for metagame stuff like this. I tend to only do this type of thing for unusual situations (like a brand new player to the game, or for a potential party TPK). But I must have rolled my eyes or something after the second player attacked and killed one of these two because someone asked me about it. At that point, both NPCs were dead and those two sets of PC actions had been totally wasted on dead guys. Course, just a few turns earlier than the moonbeam spell, a PC could have taken out one of these guys with an arrow (they were standing right next to each other and not supplying cover), but instead of attacking the foe with two wounds, he attacked the one with one wound. At least at our table, the group rarely acts like a finely honed machine. :erm: [/QUOTE]
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