Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Initiative and Delay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lerysh" data-source="post: 6412276" data-attributes="member: 6783796"><p>I've had no problem just incorporating Delay into the rules. We use Init cards so the turn order is pretty easily fluid. If you delay your turn you get your card, and if something comes up that you want to act, you go into the Init order BEHIND the current card. They finish their turn, delaying character starts his. None of this interrupt malarky, interrupts are gone for good reason. The party has a vested interest in letting certain things happen in certain order, like the fighter with his Plate and Shield going into the dungeon first. It's punitive to make characters who roll well waste an action on something like Dodge when really they just want to follow the fighter into the breech. It winds out working out the same anyway, just with fast characters missing an action, so why not allow delay?</p><p></p><p>Here's an interesting idea I just thought of: It's possible to use your Reaction on your own turn (See Shield spell and drawing OA's). Maybe to delay you use your reaction in order to take an action later in the round. More complicated than natural delay tho, so why bother.</p></blockquote><p></p>
[QUOTE="Lerysh, post: 6412276, member: 6783796"] I've had no problem just incorporating Delay into the rules. We use Init cards so the turn order is pretty easily fluid. If you delay your turn you get your card, and if something comes up that you want to act, you go into the Init order BEHIND the current card. They finish their turn, delaying character starts his. None of this interrupt malarky, interrupts are gone for good reason. The party has a vested interest in letting certain things happen in certain order, like the fighter with his Plate and Shield going into the dungeon first. It's punitive to make characters who roll well waste an action on something like Dodge when really they just want to follow the fighter into the breech. It winds out working out the same anyway, just with fast characters missing an action, so why not allow delay? Here's an interesting idea I just thought of: It's possible to use your Reaction on your own turn (See Shield spell and drawing OA's). Maybe to delay you use your reaction in order to take an action later in the round. More complicated than natural delay tho, so why bother. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Initiative and Delay
Top