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General Tabletop Discussion
*Dungeons & Dragons
Initiative and Delay
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<blockquote data-quote="KarinsDad" data-source="post: 6414144" data-attributes="member: 2011"><p>Well, there are two aspects to that:</p><p></p><p>1) Tables where initiative is written down on a piece of paper or some such. Moving init then can be a bit time consuming, especially if it is done a lot and can be done in every round. But, this would not happen at your table.</p><p></p><p>2) Tables where the player doing the Delay is slow or asks a bunch of questions. I could easily see such a player asking if he can do x, y, or z, and then deciding to not do so. Even deciding whether to Delay in the first place can take some time. Later on in the round, the same thing happens when he wonders if he should take his turn or not. Finally, the player takes a turn and again he is slow. So instead of one set of slowness / question asking, it might be 2 or more because the player might be stopping the game to ask questions more often.</p><p></p><p>As a general rule, removing Delay at most means a little bit less table talk and less "tactical discussions" because players really can only act on their init (even readying, everything but the dice rolling is done on the PC's actual init). And table talk can slow up a game. "Hey, if you Delay, then I can move this guy into position so that your Fireball hits one more guy.".</p><p></p><p>Not a problem at most tables. I think it is mostly a simplification by the game designers to not have initiatives moving at all.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6414144, member: 2011"] Well, there are two aspects to that: 1) Tables where initiative is written down on a piece of paper or some such. Moving init then can be a bit time consuming, especially if it is done a lot and can be done in every round. But, this would not happen at your table. 2) Tables where the player doing the Delay is slow or asks a bunch of questions. I could easily see such a player asking if he can do x, y, or z, and then deciding to not do so. Even deciding whether to Delay in the first place can take some time. Later on in the round, the same thing happens when he wonders if he should take his turn or not. Finally, the player takes a turn and again he is slow. So instead of one set of slowness / question asking, it might be 2 or more because the player might be stopping the game to ask questions more often. As a general rule, removing Delay at most means a little bit less table talk and less "tactical discussions" because players really can only act on their init (even readying, everything but the dice rolling is done on the PC's actual init). And table talk can slow up a game. "Hey, if you Delay, then I can move this guy into position so that your Fireball hits one more guy.". Not a problem at most tables. I think it is mostly a simplification by the game designers to not have initiatives moving at all. [/QUOTE]
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