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General Tabletop Discussion
*Dungeons & Dragons
Initiative and Delay
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<blockquote data-quote="JiffyPopTart" data-source="post: 6416398" data-attributes="member: 4881"><p>In our game I use initiative cards but have a slightly different way of getting them set up.</p><p></p><p>I roll the monster initiatives and note them on a piece of paper. Then I start calling down from 25 (the highest init my players can get). When I call your number you get a turn and when your turn is finished I put your card facedown in my stack for next round. If for some reason you don't want to go I toss your card to you and tell you "Jump in after any other turn is finished". Then I continue counting down until everyone has gone. I then flip my pile of unused cards and start again from the top. Those that delayed can delay for the whole battle if they like, it doesn't impact my flow.</p><p></p><p>On the off chance a monster does some sort of ongoing or make-a-save effect and the player hasn't taken a turn I process those effects on the next monsters turn for characters that aren't "in the stack" anymore.</p><p></p><p>This makes "ready" a separate but differently useful action because ready lets you interrupt someones turn, whereas delay does not.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 6416398, member: 4881"] In our game I use initiative cards but have a slightly different way of getting them set up. I roll the monster initiatives and note them on a piece of paper. Then I start calling down from 25 (the highest init my players can get). When I call your number you get a turn and when your turn is finished I put your card facedown in my stack for next round. If for some reason you don't want to go I toss your card to you and tell you "Jump in after any other turn is finished". Then I continue counting down until everyone has gone. I then flip my pile of unused cards and start again from the top. Those that delayed can delay for the whole battle if they like, it doesn't impact my flow. On the off chance a monster does some sort of ongoing or make-a-save effect and the player hasn't taken a turn I process those effects on the next monsters turn for characters that aren't "in the stack" anymore. This makes "ready" a separate but differently useful action because ready lets you interrupt someones turn, whereas delay does not. [/QUOTE]
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