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General Tabletop Discussion
*Pathfinder & Starfinder
Initiative and Multiple Attacks
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<blockquote data-quote="starwed" data-source="post: 3019663" data-attributes="member: 36983"><p>This seems to weaken fighters, who are heavily reliant on a full attack, but not spellcasters. Assuming the average D&D game, this doesn't seem a good idea. Presumably you let two weapon fighters get off two attacks per initiative tick, otherwise they're especially hit by this change.</p><p></p><p>If you really want to make a change like this, you'll probably want to change the spell system in some way as well. Maybe have casting a "standard action" spell take up several intiative counts, so that it's easier to disrupt them. (One tick per spell level? Then magic missile would have a 1 tick window in which to disrupt the wizard, while horrid wilting takes effect 8 ticks later, same as a fighters third iterative.)</p><p></p><p>Also, what happens when the last person of the round makes a full attack? In other words, at what number does initiative cycle back round again?</p><p></p><p>Overall, I'd say this is the sort of change which needs some playtesting to see if it adds to your games fun or not. If it makes you feel any better about the current system, just because all 5 attacks are resolved at once doesn't mean they really all happen at the same time.</p></blockquote><p></p>
[QUOTE="starwed, post: 3019663, member: 36983"] This seems to weaken fighters, who are heavily reliant on a full attack, but not spellcasters. Assuming the average D&D game, this doesn't seem a good idea. Presumably you let two weapon fighters get off two attacks per initiative tick, otherwise they're especially hit by this change. If you really want to make a change like this, you'll probably want to change the spell system in some way as well. Maybe have casting a "standard action" spell take up several intiative counts, so that it's easier to disrupt them. (One tick per spell level? Then magic missile would have a 1 tick window in which to disrupt the wizard, while horrid wilting takes effect 8 ticks later, same as a fighters third iterative.) Also, what happens when the last person of the round makes a full attack? In other words, at what number does initiative cycle back round again? Overall, I'd say this is the sort of change which needs some playtesting to see if it adds to your games fun or not. If it makes you feel any better about the current system, just because all 5 attacks are resolved at once doesn't mean they really all happen at the same time. [/QUOTE]
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Initiative and Multiple Attacks
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