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*Dungeons & Dragons
Initiative and Saves
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<blockquote data-quote="Dausuul" data-source="post: 6436487" data-attributes="member: 58197"><p>It matters because there are other PCs in the party. It's not your initiative relative to the orc that matters, but your initiative relative to your rogue and fighter comrades.</p><p></p><p>Let's assume the orc fails its first save and makes its second save. Here's one possible initiative sequence:</p><p></p><p><strong>Fighter: </strong>Attacks the orc normally.</p><p><strong>Rogue:</strong> Attacks the orc normally.</p><p><strong>Wizard:</strong> Casts <em>hold person.</em> Orc fails its first save and is paralyzed.</p><p><strong>Orc:</strong> Loses its action, makes its second save. Orc is no longer paralyzed.</p><p><strong>Fighter:</strong> [combat continues]</p><p></p><p>Compare to:</p><p></p><p><strong>Wizard:</strong> Casts <em>hold person.</em> Orc fails its first save and is paralyzed.</p><p><strong>Fighter:</strong> Attacks the orc with advantage for an automatic crit.</p><p><strong>Rogue: </strong>Attacks the orc with advantage for an automatic crit, including double Sneak Attack damage.</p><p><strong>Orc: </strong>Loses its action, makes its second save. Orc is no longer paralyzed, but is probably dead anyhow.</p><p><strong>Wizard:</strong> [combat continues]</p><p></p><p>The fighter and rogue get a big damage boost in scenario #2 compared to scenario #1. It's to the wizard's advantage to arrange things so the fighter and rogue get a chance to strike before the orc has a second chance to save. This can be done either by the wizard readying till after the orc has acted, or by the fighter and rogue readying till after the wizard casts.</p><p></p><p>Both of these have tradeoffs, of course. If the wizard readies, the spell could be disrupted, the orc gets a round of attacks in before the paralysis hits, and the wizard gives up the ability to cast <em>shield</em> for a round. If the fighter and rogue ready, they sacrifice their ability to make OAs for a round. (Overall, I would say it's almost always better to have the fighter and rogue be the ones to ready attacks. However, it can be hard to coordinate that kind of thing.)</p><p></p><p></p><p>As with so many things in 5E, the wording leaves it pretty open to interpretation. However, readying for "when the fighter attacks" is indisputably a valid trigger, and would also achieve the goal.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6436487, member: 58197"] It matters because there are other PCs in the party. It's not your initiative relative to the orc that matters, but your initiative relative to your rogue and fighter comrades. Let's assume the orc fails its first save and makes its second save. Here's one possible initiative sequence: [B]Fighter: [/B]Attacks the orc normally. [B]Rogue:[/B] Attacks the orc normally. [B]Wizard:[/B] Casts [I]hold person.[/I] Orc fails its first save and is paralyzed. [B]Orc:[/B] Loses its action, makes its second save. Orc is no longer paralyzed. [B]Fighter:[/B] [combat continues] Compare to: [B]Wizard:[/B] Casts [I]hold person.[/I] Orc fails its first save and is paralyzed. [B]Fighter:[/B] Attacks the orc with advantage for an automatic crit. [B]Rogue: [/B]Attacks the orc with advantage for an automatic crit, including double Sneak Attack damage. [B]Orc: [/B]Loses its action, makes its second save. Orc is no longer paralyzed, but is probably dead anyhow. [B]Wizard:[/B] [combat continues] The fighter and rogue get a big damage boost in scenario #2 compared to scenario #1. It's to the wizard's advantage to arrange things so the fighter and rogue get a chance to strike before the orc has a second chance to save. This can be done either by the wizard readying till after the orc has acted, or by the fighter and rogue readying till after the wizard casts. Both of these have tradeoffs, of course. If the wizard readies, the spell could be disrupted, the orc gets a round of attacks in before the paralysis hits, and the wizard gives up the ability to cast [I]shield[/I] for a round. If the fighter and rogue ready, they sacrifice their ability to make OAs for a round. (Overall, I would say it's almost always better to have the fighter and rogue be the ones to ready attacks. However, it can be hard to coordinate that kind of thing.) As with so many things in 5E, the wording leaves it pretty open to interpretation. However, readying for "when the fighter attacks" is indisputably a valid trigger, and would also achieve the goal. [/QUOTE]
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