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<blockquote data-quote="Cannyjiggit" data-source="post: 6439276" data-attributes="member: 6780231"><p>I quite like this approach and works with realistic mechanics as well (compared to the often seen "well it's not against the rules" line). "Jump him after I cast my spell!"</p><p>My personal fear is that we always play to 'if the players can do it then so can the monsters' so a well organised and drilled group concentrating fire on just one of our players like this could be just as devastating. The fortunate side is that we are all primarily roleplayers (including the DM) so this would have to be a particularly well drilled and co-operative group. </p><p>It wouldn't work so well with our current characters because the personalities wouldn't allow it, if the dwarf has something to hit, she's going to hit it no matter how many times you ask her not to. Its been hard enough work to get her to stick near the paladin and make a 'line' with him to help Area effect placements as it is.</p></blockquote><p></p>
[QUOTE="Cannyjiggit, post: 6439276, member: 6780231"] I quite like this approach and works with realistic mechanics as well (compared to the often seen "well it's not against the rules" line). "Jump him after I cast my spell!" My personal fear is that we always play to 'if the players can do it then so can the monsters' so a well organised and drilled group concentrating fire on just one of our players like this could be just as devastating. The fortunate side is that we are all primarily roleplayers (including the DM) so this would have to be a particularly well drilled and co-operative group. It wouldn't work so well with our current characters because the personalities wouldn't allow it, if the dwarf has something to hit, she's going to hit it no matter how many times you ask her not to. Its been hard enough work to get her to stick near the paladin and make a 'line' with him to help Area effect placements as it is. [/QUOTE]
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