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<blockquote data-quote="pukunui" data-source="post: 5371219" data-attributes="member: 54629"><p>Thanks for the responses. SWSE is still fairly position-dependent, but mostly only as far as attacks of opportunity and line of sight/effect are concerned. And range.</p><p></p><p>I wanted to ditch the battlemat altogether before, but my players <em>like</em> minis and were concerned that fights would boil down to arguments about positioning. Plus, I have a large collection of minis myself, so I figured I might as well use them ...</p><p></p><p>I think in terms of the force fields thing, I can just have them act independently of initiative. I could see Maul and Qui-Gon being only one square apart in that scene, so the force field could just activate on the line between their squares. And even if I were to do something similar in my own game and the chasing PC came alongside the fleeing NPC, it could still potentially make for an interesting scene whereby the two characters fight each other while everyone else is forced to watch through the force fields. After all, I'm not trying to recreate the movie scene <em>exactly</em>. Just trying to figure out how to do something similar.</p></blockquote><p></p>
[QUOTE="pukunui, post: 5371219, member: 54629"] Thanks for the responses. SWSE is still fairly position-dependent, but mostly only as far as attacks of opportunity and line of sight/effect are concerned. And range. I wanted to ditch the battlemat altogether before, but my players [I]like[/I] minis and were concerned that fights would boil down to arguments about positioning. Plus, I have a large collection of minis myself, so I figured I might as well use them ... I think in terms of the force fields thing, I can just have them act independently of initiative. I could see Maul and Qui-Gon being only one square apart in that scene, so the force field could just activate on the line between their squares. And even if I were to do something similar in my own game and the chasing PC came alongside the fleeing NPC, it could still potentially make for an interesting scene whereby the two characters fight each other while everyone else is forced to watch through the force fields. After all, I'm not trying to recreate the movie scene [I]exactly[/I]. Just trying to figure out how to do something similar. [/QUOTE]
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