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<blockquote data-quote="JohnnFour" data-source="post: 1694759" data-attributes="member: 17698"><p>Some other possibilities for initiative cards:</p><p></p><p>* You have a card for each player and monster. When a player Delays, give them their card and let them hand it back to you when they're ready to jump in again. Saves you having to track this yourself.</p><p></p><p>* Create fast NPC and monster cards by printing stat blocks (i.e. from a Jamis generator) or SRD info out on them.</p><p></p><p>* Note buffs and other temporary modifiers on cards to help you remember.</p><p></p><p>* [From the Game Mechanics set<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Use a beginning-of-the-round card. When this card comes up after cycling through your cards in initiative order, you know a new round is starting. Write tick marks on the card to track time quickly and easily.</p><p></p><p>* [From the Game Mechanics set<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Tap a card sideways to denote a readied action. Write the trigger on the card for fast reference (I tend to forget what the players announce as their triggers during combat).</p></blockquote><p></p>
[QUOTE="JohnnFour, post: 1694759, member: 17698"] Some other possibilities for initiative cards: * You have a card for each player and monster. When a player Delays, give them their card and let them hand it back to you when they're ready to jump in again. Saves you having to track this yourself. * Create fast NPC and monster cards by printing stat blocks (i.e. from a Jamis generator) or SRD info out on them. * Note buffs and other temporary modifiers on cards to help you remember. * [From the Game Mechanics set:] Use a beginning-of-the-round card. When this card comes up after cycling through your cards in initiative order, you know a new round is starting. Write tick marks on the card to track time quickly and easily. * [From the Game Mechanics set:] Tap a card sideways to denote a readied action. Write the trigger on the card for fast reference (I tend to forget what the players announce as their triggers during combat). [/QUOTE]
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