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General Tabletop Discussion
*TTRPGs General
Initiative: Evolutions in design
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<blockquote data-quote="Dethklok" data-source="post: 6259095" data-attributes="member: 6746469"><p>Of course. Then again, there is a difference between an initiative system and initiative rulings. A gamemaster might consistently rule that:</p><p></p><p>* actions occur simultaneously without interruption, or</p><p>* slow actions (spell casting) always occur last, or</p><p>* the higher roll occurs first.</p><p></p><p>(I use the last ruling.)</p><p></p><p></p><p>Why do you write of these things in the subjunctive mood? This is the way we always play (and did play just today). And as ThirdWizard pointed out, some published games work like this, implying that we aren't alone. So gaming without initiative isn't some far-fetched idea, but a <em>fait accompli</em>, and it works for every gaming group I've been in without any of the problems you bring up.</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6259095, member: 6746469"] Of course. Then again, there is a difference between an initiative system and initiative rulings. A gamemaster might consistently rule that: * actions occur simultaneously without interruption, or * slow actions (spell casting) always occur last, or * the higher roll occurs first. (I use the last ruling.) Why do you write of these things in the subjunctive mood? This is the way we always play (and did play just today). And as ThirdWizard pointed out, some published games work like this, implying that we aren't alone. So gaming without initiative isn't some far-fetched idea, but a [i]fait accompli[/i], and it works for every gaming group I've been in without any of the problems you bring up. [/QUOTE]
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