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<blockquote data-quote="Uller" data-source="post: 7342064" data-attributes="member: 413"><p>I've been toying with the idea of juat having monsters "take 10" on init. </p><p></p><p>That way a single bad or good roll doesn't swing the challenge of the combat...if I have two groups of monsters, one with a +2 and another with a -1, I call for an initiative roll and just say "who beats a 12?" and let those PCs go in whatever order they feel like and then play that first group...then "who beats a 9?" Then "everyone else can go now..."</p><p></p><p>I've already changed surprise so you go at the end of the round instead of not at all (but attacks against you have adv and you have disadv on dex saves and can't take reactions until your init). That has worked really well...</p><p></p><p>Now I am thinking characters that initiate combat get adv (ambush or the like). Those that are surprised get disadvantage but then act normally on their init. Monsters would just get a + or -5. So for example the party is ambushed by some goblins. Some party members spot the ambush as it is sprung. The goblins get a +7 and go at 17. The unsurprised party members roll normally and are not surprised. The surprised PCs roll with disadvantage and until their score are "surprised" (no reactions, attacks have adv, dex saves have disadvantage) but then on their score they just go normally.</p><p></p><p>If the PCs are doing the ambushing the same goes for the goblins...they are surprised until init count 7 then go normally.</p><p></p><p></p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Uller, post: 7342064, member: 413"] I've been toying with the idea of juat having monsters "take 10" on init. That way a single bad or good roll doesn't swing the challenge of the combat...if I have two groups of monsters, one with a +2 and another with a -1, I call for an initiative roll and just say "who beats a 12?" and let those PCs go in whatever order they feel like and then play that first group...then "who beats a 9?" Then "everyone else can go now..." I've already changed surprise so you go at the end of the round instead of not at all (but attacks against you have adv and you have disadv on dex saves and can't take reactions until your init). That has worked really well... Now I am thinking characters that initiate combat get adv (ambush or the like). Those that are surprised get disadvantage but then act normally on their init. Monsters would just get a + or -5. So for example the party is ambushed by some goblins. Some party members spot the ambush as it is sprung. The goblins get a +7 and go at 17. The unsurprised party members roll normally and are not surprised. The surprised PCs roll with disadvantage and until their score are "surprised" (no reactions, attacks have adv, dex saves have disadvantage) but then on their score they just go normally. If the PCs are doing the ambushing the same goes for the goblins...they are surprised until init count 7 then go normally. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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