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Initiative Idea :)
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<blockquote data-quote="weem" data-source="post: 4691261" data-attributes="member: 9470"><p>Ok at the office now, so naturally I have access to a PHB... so I took a peek at the rules for delaying as I thought it mentioned something about this...</p><p></p><p>(page 288 PHB for reference)</p><p></p><p>Basically, it says that you do not have a normal end of turn when you delay. It goes on to state specifics about each effect type as follows...</p><p></p><p><strong>End Beneficial Effects when You Delay:</strong> At the moment you delay, end effects that last until the end of your turn and that are beneficial to you or your allies. For example, if on your previous turn you stunned an enemy until the end of your next turn, the stunned condition ends. You can’t prolong a beneficial effect by delaying.</p><p></p><p><strong>End Sustained Effects when You Delay:</strong> You can’t sustain a power if you delay. At the moment you delay your action, the “check actions spent” part of the end of your turn occurs. Because you haven’t spent an action to sustain any active powers, sustainable effects end.</p><p></p><p></p><p>So with all that said, In your example of blinding barrage (and using the ars ludi system), the enemies could be effected twice (to the benefit of other PC's) but that would be it...</p><p></p><p>================</p><p></p><p>EX:</p><p></p><p>Rogue: Blinding Barrage</p><p>PC2: attacks (vs blinded target)</p><p>PC3: attacks (vs blinded target)</p><p>PC4: attacks (vs blinded target)</p><p>PC4: attacks (vs blinded target)</p><p></p><p>Enemy(ies) goes</p><p></p><p>PC2: attacks (vs blinded target, again)</p><p>PC3: attacks (vs blinded target, again)</p><p>PC4: attacks (vs blinded target, again)</p><p>PC4: attacks (vs blinded target, again)</p><p>Rogue: attacks</p><p></p><p>=========</p><p></p><p>In this sequence, the enemy goes next, so in order to drag out the effect any further, the Rogue would have to institute a delayed action (to drag out his turn past the enemies next turn) which would end his effect.</p><p></p><p>--- edit ---</p><p></p><p>Another thing to remember... at least for me, any tactic such as this that the PC's can employ, enemies can as well. I looked and there are not a lot of abilities in the MM that a) effect multiple targets AND b) last till the end of the monsters turn - but you most certainly could change some to work this way or even add some in the event that the PC's play that tactic more frequently than you like. Of course, as has been mentioned, you could also only allow effects to occur one time and just deal with the added work of tracking those circumstances.</p></blockquote><p></p>
[QUOTE="weem, post: 4691261, member: 9470"] Ok at the office now, so naturally I have access to a PHB... so I took a peek at the rules for delaying as I thought it mentioned something about this... (page 288 PHB for reference) Basically, it says that you do not have a normal end of turn when you delay. It goes on to state specifics about each effect type as follows... [B]End Beneficial Effects when You Delay:[/B] At the moment you delay, end effects that last until the end of your turn and that are beneficial to you or your allies. For example, if on your previous turn you stunned an enemy until the end of your next turn, the stunned condition ends. You can’t prolong a beneficial effect by delaying. [B]End Sustained Effects when You Delay:[/B] You can’t sustain a power if you delay. At the moment you delay your action, the “check actions spent” part of the end of your turn occurs. Because you haven’t spent an action to sustain any active powers, sustainable effects end. So with all that said, In your example of blinding barrage (and using the ars ludi system), the enemies could be effected twice (to the benefit of other PC's) but that would be it... ================ EX: Rogue: Blinding Barrage PC2: attacks (vs blinded target) PC3: attacks (vs blinded target) PC4: attacks (vs blinded target) PC4: attacks (vs blinded target) Enemy(ies) goes PC2: attacks (vs blinded target, again) PC3: attacks (vs blinded target, again) PC4: attacks (vs blinded target, again) PC4: attacks (vs blinded target, again) Rogue: attacks ========= In this sequence, the enemy goes next, so in order to drag out the effect any further, the Rogue would have to institute a delayed action (to drag out his turn past the enemies next turn) which would end his effect. --- edit --- Another thing to remember... at least for me, any tactic such as this that the PC's can employ, enemies can as well. I looked and there are not a lot of abilities in the MM that a) effect multiple targets AND b) last till the end of the monsters turn - but you most certainly could change some to work this way or even add some in the event that the PC's play that tactic more frequently than you like. Of course, as has been mentioned, you could also only allow effects to occur one time and just deal with the added work of tracking those circumstances. [/QUOTE]
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