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<blockquote data-quote="HeavenShallBurn" data-source="post: 3846000" data-attributes="member: 39593"><p>I find it unlikely as well since it's so far off anything D&D has every used before. However tick based systems aren't really any slower than a round based system, it's more like they give the impression of drawing out a fight by chopping up actions into smaller intervals. Most of the slowness of Exalted comes from using a dicepool rather than a simple roll. In a d20 tick system basic Movement should become an Immediate action with Fast movement as a 3 tick action or the equivalent of a standard action.</p><p></p><p></p><p>The key is to make counterspelling and dispelling an immediate action. That way it can be taken outside your tick.</p><p>Caster 1: casts spell</p><p>Enemy Caster 1(not on tick): uses immediate action to counterspell</p><p>Caster 1: expends immediate action on counterspell to disrupt the opponent's counterspell (highest MAB roll succeeds)</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3846000, member: 39593"] I find it unlikely as well since it's so far off anything D&D has every used before. However tick based systems aren't really any slower than a round based system, it's more like they give the impression of drawing out a fight by chopping up actions into smaller intervals. Most of the slowness of Exalted comes from using a dicepool rather than a simple roll. In a d20 tick system basic Movement should become an Immediate action with Fast movement as a 3 tick action or the equivalent of a standard action. The key is to make counterspelling and dispelling an immediate action. That way it can be taken outside your tick. Caster 1: casts spell Enemy Caster 1(not on tick): uses immediate action to counterspell Caster 1: expends immediate action on counterspell to disrupt the opponent's counterspell (highest MAB roll succeeds) [/QUOTE]
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