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*Dungeons & Dragons
Initiative of summoned monsters
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<blockquote data-quote="Sunseeker" data-source="post: 7344842"><p>Summoning has <em>always</em> done this. It is a well-documented way to bog down the game and break the system. All 5E did over 3X(the system they modeled the <em>majority</em> of 5E after) was make it take 30 minutes instead of 45. And frankly, I don't think it makes a lick of difference is Bob takes one half-hour turn, or six 5-minute turns. The end result is still that it takes Bob considerably more time, slows down the game and is more likely to break the encounter.</p><p></p><p>If they wanted to actually <em>fix</em> summoning (which they didn't) then the solution is simple: summons work like concentration spells and you lose your action to command them instead. Multiple summoned creatures would act like swarms, attacking the same target and sharing the damage (to keep things quick and simple), single summons would work as "replacement" characters. While Bill the summoner runs around trying not to get hit, his Mammoth whoops booty.</p><p></p><p>But 5E really didn't <em>want</em> to address these issues. And their half-hearted attempts left the wound smaller, but still open.</p><p></p><p>It's one of the reasons I've largely gone back to 3X, if I've going to play a system with all the same flaws, I'm going to play the one with vastly more content.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7344842"] Summoning has [I]always[/I] done this. It is a well-documented way to bog down the game and break the system. All 5E did over 3X(the system they modeled the [I]majority[/I] of 5E after) was make it take 30 minutes instead of 45. And frankly, I don't think it makes a lick of difference is Bob takes one half-hour turn, or six 5-minute turns. The end result is still that it takes Bob considerably more time, slows down the game and is more likely to break the encounter. If they wanted to actually [I]fix[/I] summoning (which they didn't) then the solution is simple: summons work like concentration spells and you lose your action to command them instead. Multiple summoned creatures would act like swarms, attacking the same target and sharing the damage (to keep things quick and simple), single summons would work as "replacement" characters. While Bill the summoner runs around trying not to get hit, his Mammoth whoops booty. But 5E really didn't [I]want[/I] to address these issues. And their half-hearted attempts left the wound smaller, but still open. It's one of the reasons I've largely gone back to 3X, if I've going to play a system with all the same flaws, I'm going to play the one with vastly more content. [/QUOTE]
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