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General Tabletop Discussion
*Pathfinder & Starfinder
Initiative order & multiple attacks.
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<blockquote data-quote="doosler" data-source="post: 4036185" data-attributes="member: 59185"><p>As far as this particular aspect of the game is concerned, I believe I've learned it: According to the official rules, when it's your turn to attack, you make all of your attacks for that round. If you have higher initiative than the opponent you're facing, you make as many attacks as you possibly can on him in that round, and if he survives your attacks, then he can retaliate with all of his attacks for the round. </p><p></p><p>I would just rather imagine a battle in which, throughout each 6 second period (i.e., each round), players and their opponents are trading blows. Whoever wins initiative strikes first, and has a chance to incapacitate his opponent with that first blow, meaning no retaliation, but if a player wants to make multiple attacks, he will have to accept that his opponent will have a chance to make one or more of his attacks before the player is able to make all of his attacks for the round. </p><p></p><p>Thanks for your warning, werk, but I think we'll manage to have some fun without switching to a different game. But just in case, which game do you suggest? Checkers? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="doosler, post: 4036185, member: 59185"] As far as this particular aspect of the game is concerned, I believe I've learned it: According to the official rules, when it's your turn to attack, you make all of your attacks for that round. If you have higher initiative than the opponent you're facing, you make as many attacks as you possibly can on him in that round, and if he survives your attacks, then he can retaliate with all of his attacks for the round. I would just rather imagine a battle in which, throughout each 6 second period (i.e., each round), players and their opponents are trading blows. Whoever wins initiative strikes first, and has a chance to incapacitate his opponent with that first blow, meaning no retaliation, but if a player wants to make multiple attacks, he will have to accept that his opponent will have a chance to make one or more of his attacks before the player is able to make all of his attacks for the round. Thanks for your warning, werk, but I think we'll manage to have some fun without switching to a different game. But just in case, which game do you suggest? Checkers? :) [/QUOTE]
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Initiative order & multiple attacks.
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