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General Tabletop Discussion
*Pathfinder & Starfinder
Initiative order & multiple attacks.
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<blockquote data-quote="Olaf the Stout" data-source="post: 4037663" data-attributes="member: 13703"><p>I agree with this. My last campaign had several house rules that we added in that really didn't add anything to the game, apart from make things more complicated. In a couple of cases, it made a couple of loopholes that our resident powergamer tried to exploit.</p><p></p><p>In the new campaign that has just started I have gotten rid of a lot of these house rules and just gone back to the RAW for the most part. The house rules that I have kept are generally pretty minor or use optional rules such possibly requiring training for skill, feats and prestige classes.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4037663, member: 13703"] I agree with this. My last campaign had several house rules that we added in that really didn't add anything to the game, apart from make things more complicated. In a couple of cases, it made a couple of loopholes that our resident powergamer tried to exploit. In the new campaign that has just started I have gotten rid of a lot of these house rules and just gone back to the RAW for the most part. The house rules that I have kept are generally pretty minor or use optional rules such possibly requiring training for skill, feats and prestige classes. Olaf the Stout [/QUOTE]
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Community
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*Pathfinder & Starfinder
Initiative order & multiple attacks.
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