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General Tabletop Discussion
*Pathfinder & Starfinder
Initiative order & multiple attacks.
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<blockquote data-quote="doosler" data-source="post: 4037927" data-attributes="member: 59185"><p>The last time I checked there were no Rules Police who were going to come and arrest us for tweaking things here and there. Part of the beauty of role-playing games is how amorphous and adaptable they are. I bet even the most neurotic DMs, who try to conform to every single rule ever written, occasionally allow actions that the game designers might not sanction, if only because of unconscious misinterpretation of the designers' intentions. Does the world end when that happens? No, because again, that's the beauty of the game: It doesn't matter, as long as everyone has fun.</p><p></p><p>I am just a little uncomfortable with one particular rule. As I posted before, if a round is 6 seconds long, and a fighter can make 4 attacks in a round, then I assume it takes the fighter 6 seconds to make those 4 attacks. If his opponent is not able to make a single attack before the fighter has made all 4 of his attacks, then his opponent is not making his first attack until after the 6th second -- not until the subsequent round. That just doesn't make sense to me. Therefore, I have chosen to tweak the rule a little bit. It isn't the end of the world. I fail to see why I should abandon D&D simply because I disagree with one little rule. Especially when it can be modified so easily. </p><p></p><p>I wonder what the game designers would say... "Hey guys, I'm thinking about buying your core rulebooks, but in practice I think I might modify a couple of the rules. Should I still buy your books, or would I be better off just playing a different game?"</p></blockquote><p></p>
[QUOTE="doosler, post: 4037927, member: 59185"] The last time I checked there were no Rules Police who were going to come and arrest us for tweaking things here and there. Part of the beauty of role-playing games is how amorphous and adaptable they are. I bet even the most neurotic DMs, who try to conform to every single rule ever written, occasionally allow actions that the game designers might not sanction, if only because of unconscious misinterpretation of the designers' intentions. Does the world end when that happens? No, because again, that's the beauty of the game: It doesn't matter, as long as everyone has fun. I am just a little uncomfortable with one particular rule. As I posted before, if a round is 6 seconds long, and a fighter can make 4 attacks in a round, then I assume it takes the fighter 6 seconds to make those 4 attacks. If his opponent is not able to make a single attack before the fighter has made all 4 of his attacks, then his opponent is not making his first attack until after the 6th second -- not until the subsequent round. That just doesn't make sense to me. Therefore, I have chosen to tweak the rule a little bit. It isn't the end of the world. I fail to see why I should abandon D&D simply because I disagree with one little rule. Especially when it can be modified so easily. I wonder what the game designers would say... "Hey guys, I'm thinking about buying your core rulebooks, but in practice I think I might modify a couple of the rules. Should I still buy your books, or would I be better off just playing a different game?" [/QUOTE]
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Initiative order & multiple attacks.
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