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General Tabletop Discussion
*Pathfinder & Starfinder
Initiative Order Question
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<blockquote data-quote="jorrit" data-source="post: 4707130" data-attributes="member: 82541"><p>When you start an encounter everyone involved rolls for initiative. That means, all the players, all the monsters (one roll per type of monster) and sometimes also traps. Usually traps that have some kind of attack (like a statue that can swing a sword) also have initiative. This order is fixed from the start of the encounter until the end (with a few exceptions that I'll clarify below). So every round players, monsters and some of the traps act in initiative order (from highest to lowest). Being unconscious and coming back do not change initiative order.</p><p></p><p>However, there are a few situations where you can change initiative order. For example, you can delay when it is your turn in the initiative and decide to act later. This can be useful to delay until the conditions are more favorable to do something (like wait for an ally to get behind some enemy to get flanking). When you delay this way you can choose to jump back in the initiative at any time during that round. This new position becomes your new permanent initiative position for the rest of the encounter. You can also 'ready an action' which gives a similar effect.</p><p></p><p>Greetings,</p></blockquote><p></p>
[QUOTE="jorrit, post: 4707130, member: 82541"] When you start an encounter everyone involved rolls for initiative. That means, all the players, all the monsters (one roll per type of monster) and sometimes also traps. Usually traps that have some kind of attack (like a statue that can swing a sword) also have initiative. This order is fixed from the start of the encounter until the end (with a few exceptions that I'll clarify below). So every round players, monsters and some of the traps act in initiative order (from highest to lowest). Being unconscious and coming back do not change initiative order. However, there are a few situations where you can change initiative order. For example, you can delay when it is your turn in the initiative and decide to act later. This can be useful to delay until the conditions are more favorable to do something (like wait for an ally to get behind some enemy to get flanking). When you delay this way you can choose to jump back in the initiative at any time during that round. This new position becomes your new permanent initiative position for the rest of the encounter. You can also 'ready an action' which gives a similar effect. Greetings, [/QUOTE]
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Initiative Order Question
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