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Initiative Question
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<blockquote data-quote="King Nate" data-source="post: 4600784" data-attributes="member: 7435"><p>I am one who always explains any variant to the rules that I add/subtract from the game. I may even go a little overboard with it at times. So there are no worries there.</p><p></p><p>I just figured that if there was no mechanical change by rolling initiative each round then I would go with that, however seeing how I would have to check each feat, ritual, power, magical item, monster, and rule for every sourcebook we add to the campaign as we play…I don’t think I need that headache. Plus I do have a couple new people going to be playing and I don’t want to confuse them too much with, “you need to role high everywhere except during initiative where you must decide if you want to role high or low.”</p><p></p><p>Thanks for helping me make a decision though. </p><p></p><p></p><p></p><p>Sorry Gruns if I somehow offended you, as I stated in that prior post I was posting that answer to all the boards I proposed this question to. There are a couple of boards that totally ripped me apart for even suggesting the idea and I did my best to hold back on my attitude when writing my response, knowing I would be posting it on all the boards.</p><p></p><p></p><p></p><p>However I think it would make for an interesting addition to the tactical aspect of the game. Though I am not going to use it since I decided to not roll for initiative each round. </p><p></p><p>Now that I am thinking about it, I could create a magical trap or an area affected by some kind of time warp that causes everyone to roll for initiative each round. Only for that one combat encounter (most likely an end boss). This would have two effects, makes the encounter more difficult and test out how the rolling for initiative system works.</p></blockquote><p></p>
[QUOTE="King Nate, post: 4600784, member: 7435"] I am one who always explains any variant to the rules that I add/subtract from the game. I may even go a little overboard with it at times. So there are no worries there. I just figured that if there was no mechanical change by rolling initiative each round then I would go with that, however seeing how I would have to check each feat, ritual, power, magical item, monster, and rule for every sourcebook we add to the campaign as we play…I don’t think I need that headache. Plus I do have a couple new people going to be playing and I don’t want to confuse them too much with, “you need to role high everywhere except during initiative where you must decide if you want to role high or low.” Thanks for helping me make a decision though. Sorry Gruns if I somehow offended you, as I stated in that prior post I was posting that answer to all the boards I proposed this question to. There are a couple of boards that totally ripped me apart for even suggesting the idea and I did my best to hold back on my attitude when writing my response, knowing I would be posting it on all the boards. However I think it would make for an interesting addition to the tactical aspect of the game. Though I am not going to use it since I decided to not roll for initiative each round. Now that I am thinking about it, I could create a magical trap or an area affected by some kind of time warp that causes everyone to roll for initiative each round. Only for that one combat encounter (most likely an end boss). This would have two effects, makes the encounter more difficult and test out how the rolling for initiative system works. [/QUOTE]
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