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General Tabletop Discussion
*Dungeons & Dragons
Initiative should be a skill.
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<blockquote data-quote="Jester David" data-source="post: 6118093" data-attributes="member: 37579"><p>Having initiative increase with level in 4e really emphasised the needless number increases. It was cool going for a 2-21 in initiative to a 18-38, but when the monsters increased at the same rate it meant nothing. The fast monster still went first and the slow monster still went second. And while a theoretically low level monster would be slow compared to the PCs, because they couldn't hit or contribute to combat, this never came up.</p><p></p><p>Too many ways of boosting initiative are also problematic. There was a rogue in my 4e game that has Improved Initiative in addition to his high Dex, so he was always 9 or 10 points higher than anyone else. The range between a fast acting character and a slow character was huge. You almost felt the rogue should act twice... But at the end of the day, being first by 1 point is functionally the same as being first by 30 points. So it's easier to keep the numbers low and have more variability. </p><p></p><p>That said...</p><p>5e will have lower level monsters monsters participating more often. So that point is moot. And skills increase at a far slower rate, and bonuses are rarer, so that's also moot. So Initiative <em>could</em> increase with level and be interesting.</p><p>However, there are no skills in 5e. There are ability checks that receive a bonus when certain actions are performed. Initiative could certainly be one of these. </p><p></p><p>However, Dex is already king of the ability scores in terms of skills.</p><p>And it would only decrease the variety of skills chosen, as fewer people would take other skills and instead stack Initiative.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6118093, member: 37579"] Having initiative increase with level in 4e really emphasised the needless number increases. It was cool going for a 2-21 in initiative to a 18-38, but when the monsters increased at the same rate it meant nothing. The fast monster still went first and the slow monster still went second. And while a theoretically low level monster would be slow compared to the PCs, because they couldn't hit or contribute to combat, this never came up. Too many ways of boosting initiative are also problematic. There was a rogue in my 4e game that has Improved Initiative in addition to his high Dex, so he was always 9 or 10 points higher than anyone else. The range between a fast acting character and a slow character was huge. You almost felt the rogue should act twice... But at the end of the day, being first by 1 point is functionally the same as being first by 30 points. So it's easier to keep the numbers low and have more variability. That said... 5e will have lower level monsters monsters participating more often. So that point is moot. And skills increase at a far slower rate, and bonuses are rarer, so that's also moot. So Initiative [I]could[/I] increase with level and be interesting. However, there are no skills in 5e. There are ability checks that receive a bonus when certain actions are performed. Initiative could certainly be one of these. However, Dex is already king of the ability scores in terms of skills. And it would only decrease the variety of skills chosen, as fewer people would take other skills and instead stack Initiative. [/QUOTE]
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Initiative should be a skill.
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