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Initiative stack?
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<blockquote data-quote="Elfesse" data-source="post: 5567824" data-attributes="member: 6676143"><p>Hello,</p><p></p><p>I was wondering if in this case the Initiative could stack for the party.</p><p></p><p>I have a ranger (Guide) and a Warlord, they each give a bonus to initiative for different reasons. One is because of his knowledge of the terrain and the other is an inspiring speech.</p><p></p><p>From the books:</p><p>Guide: </p><p>Terrain Bond (Ex): At 4th level, the guide forms a bond</p><p>with the land itself, enabling him to direct others in such</p><p>terrain. When in his favored terrain, the ranger grants</p><p>all allies within line of sight and that can hear him a +2</p><p>bonus on initiative checks and Perception, Stealth, and</p><p>Survival skill checks.</p><p></p><p>Warlord:</p><p>Battle Leader (Ex): A warlord is highly trained in battlefield tactics and leadership. Once per day, a warlord can give an inspiring speech to his allies by making a Diplomacy skill check as a free action, prior to the commencement of an encounter. Any ally within 30 feet of the warlord that can hear and understand him, including himself if he desires, gains a +1 circumstance bonus to initiative during the course of the encounter, or for a number of rounds equal to the 4 + his Charisma, whichever comes first.</p><p></p><p>Thanks in advance for any answers to this precise situation.</p></blockquote><p></p>
[QUOTE="Elfesse, post: 5567824, member: 6676143"] Hello, I was wondering if in this case the Initiative could stack for the party. I have a ranger (Guide) and a Warlord, they each give a bonus to initiative for different reasons. One is because of his knowledge of the terrain and the other is an inspiring speech. From the books: Guide: Terrain Bond (Ex): At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the ranger grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Warlord: Battle Leader (Ex): A warlord is highly trained in battlefield tactics and leadership. Once per day, a warlord can give an inspiring speech to his allies by making a Diplomacy skill check as a free action, prior to the commencement of an encounter. Any ally within 30 feet of the warlord that can hear and understand him, including himself if he desires, gains a +1 circumstance bonus to initiative during the course of the encounter, or for a number of rounds equal to the 4 + his Charisma, whichever comes first. Thanks in advance for any answers to this precise situation. [/QUOTE]
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Initiative stack?
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