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Initiative System (player choice matters) playtest results
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<blockquote data-quote="Lanefan" data-source="post: 7863650" data-attributes="member: 29398"><p>Ah - didn't think about bonus actions. But even there if two (or more) characters/foes end up acting at the same time any bonus actions could still resolve then, right - even if the bonus actions are also simultaneous?</p><p></p><p>What I'm asking is that if, say, a character wants to use her move action to break cover, run across a 20' bridge, and take cover on the other side and her initiative is 14, at what initiatives at or around 14 is she actually on the bridge and exposed such that someone with initiative close to 14 can shoot her? (ignore readied actions*)</p><p></p><p>This to me is a huge flaw with non-simultaneous initiatives and instant movement - there's no time (again ignoring readied actions*) when a moving character is actually in transit; and so by RAW I could have initiative 15 or 13 and be correctly ruled as being completely unable to shoot the bridge-crosser even though it's going to take her a lot longer than a third of a second (6 seconds divided by 20) to cross the bridge.</p><p></p><p>* - the reason I say 'ignore readied actions' is I don't feel they're a viable answer here; if I'm an archer and my turn's come up I need to know where each possible target is <em>at that moment </em>so I can decide who I'm going to try and shoot...and at that moment there might be someone on the bridge. Readying an action to cover the bridge effectively takes me right out of combat if nobody ends up crossing it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7863650, member: 29398"] Ah - didn't think about bonus actions. But even there if two (or more) characters/foes end up acting at the same time any bonus actions could still resolve then, right - even if the bonus actions are also simultaneous? What I'm asking is that if, say, a character wants to use her move action to break cover, run across a 20' bridge, and take cover on the other side and her initiative is 14, at what initiatives at or around 14 is she actually on the bridge and exposed such that someone with initiative close to 14 can shoot her? (ignore readied actions*) This to me is a huge flaw with non-simultaneous initiatives and instant movement - there's no time (again ignoring readied actions*) when a moving character is actually in transit; and so by RAW I could have initiative 15 or 13 and be correctly ruled as being completely unable to shoot the bridge-crosser even though it's going to take her a lot longer than a third of a second (6 seconds divided by 20) to cross the bridge. * - the reason I say 'ignore readied actions' is I don't feel they're a viable answer here; if I'm an archer and my turn's come up I need to know where each possible target is [I]at that moment [/I]so I can decide who I'm going to try and shoot...and at that moment there might be someone on the bridge. Readying an action to cover the bridge effectively takes me right out of combat if nobody ends up crossing it. [/QUOTE]
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