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General Tabletop Discussion
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Initiative System (player choice matters) playtest results
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<blockquote data-quote="toucanbuzz" data-source="post: 7865115" data-attributes="member: 19270"><p>The number of monsters isn't really an issue because, like the default system, I do initiative by groups (e.g. boss and flunkies). I'd never make my players sit for more than 30 seconds, but I'll admit for DMs new to 5E and/or those who haven't used AD&D's system, the default is definitely easier to apply. You've got a list that requires no maintenance once setup whereas here, each round I'm either remembering actions + initiative or jotting down a note on some scratch paper next to the monster's hit points. <em>It became second hand to me in AD&D so I personally don't need many notes, but that would vary by the DM. </em>For someone just trying it out, organization would be key to keep delay down.</p><p></p><p>With that in mind, I'm not seeing slowdown, even with large groups, in theory because (1) most D&D monsters have very few actions from which to choose. My choice is often a "no brainer;" and (2) it helps in either system that I know my bad guys in advance and what they can do. Sometimes, I'll script out a strategy in advance (this was often done in 3rd edition modules).</p><p></p><p>Otherwise, I make a swift call based on how the battlefield looks. It might not be the best one, but that's also part of the benefit on saving time. By declaring an action on what looks good at the time, I'm not pausing on my turns to decide the perfect action.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7865115, member: 19270"] The number of monsters isn't really an issue because, like the default system, I do initiative by groups (e.g. boss and flunkies). I'd never make my players sit for more than 30 seconds, but I'll admit for DMs new to 5E and/or those who haven't used AD&D's system, the default is definitely easier to apply. You've got a list that requires no maintenance once setup whereas here, each round I'm either remembering actions + initiative or jotting down a note on some scratch paper next to the monster's hit points. [I]It became second hand to me in AD&D so I personally don't need many notes, but that would vary by the DM. [/I]For someone just trying it out, organization would be key to keep delay down. With that in mind, I'm not seeing slowdown, even with large groups, in theory because (1) most D&D monsters have very few actions from which to choose. My choice is often a "no brainer;" and (2) it helps in either system that I know my bad guys in advance and what they can do. Sometimes, I'll script out a strategy in advance (this was often done in 3rd edition modules). Otherwise, I make a swift call based on how the battlefield looks. It might not be the best one, but that's also part of the benefit on saving time. By declaring an action on what looks good at the time, I'm not pausing on my turns to decide the perfect action. [/QUOTE]
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