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Community
General Tabletop Discussion
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Initiative Tweaks
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<blockquote data-quote="tomBitonti" data-source="post: 3597749" data-attributes="member: 13107"><p><strong>Weird bumps ...</strong></p><p></p><p></p><p></p><p>So ...</p><p></p><p>Player 1 has initiative 16</p><p>Player 2 has initiative 15</p><p></p><p>Action sequence ...</p><p></p><p>P1 goes on 16</p><p>P2 goes on 15</p><p>P1 goes on 16</p><p>P2 goes on 15</p><p>...</p><p></p><p>Player 1 has initiative 21</p><p>Player 2 has initiative 20</p><p></p><p>P1 goes on 21</p><p>P2 goes on 20</p><p>P1 goes on 01 (Initiative reset to 1)</p><p>P2 goes on 20</p><p>...</p><p></p><p>For nearby players, there is no difference.</p><p></p><p>However, consider:</p><p></p><p>P1 has initiative 25</p><p>P2 has initiative 02</p><p></p><p>P1 goes on 25</p><p>P1 goes on 05 (Initiative reset to 5)</p><p>P2 goes on 02</p><p>P1 goes on 05</p><p>P2 goes on 02</p><p></p><p>Here there is a big difference.</p><p></p><p>Hmm, an important point would be the removal of surprise rounds and the current notion of flat-footedness. So:</p><p></p><p>P1 has initiative 25</p><p>P2 has initiative 12</p><p>P3 has initiative 02 (and is flat-footed w/respect to P1: difference more than 20)</p><p></p><p>P1 goes on 25</p><p>P2 goes on 12</p><p>P1 goes on 05</p><p>P2 goes on 02</p><p>P1 goes on 05 (P3 is no longer flat-footed w/respect to P1: difference now only 3)</p><p>P2 goes on 02</p><p></p><p>Another point is that having a high initiative doesn't give you extra actions per round, it just allows you to get in an extra action at the beginning because you are able to react faster.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 3597749, member: 13107"] [b]Weird bumps ...[/b] So ... Player 1 has initiative 16 Player 2 has initiative 15 Action sequence ... P1 goes on 16 P2 goes on 15 P1 goes on 16 P2 goes on 15 ... Player 1 has initiative 21 Player 2 has initiative 20 P1 goes on 21 P2 goes on 20 P1 goes on 01 (Initiative reset to 1) P2 goes on 20 ... For nearby players, there is no difference. However, consider: P1 has initiative 25 P2 has initiative 02 P1 goes on 25 P1 goes on 05 (Initiative reset to 5) P2 goes on 02 P1 goes on 05 P2 goes on 02 Here there is a big difference. Hmm, an important point would be the removal of surprise rounds and the current notion of flat-footedness. So: P1 has initiative 25 P2 has initiative 12 P3 has initiative 02 (and is flat-footed w/respect to P1: difference more than 20) P1 goes on 25 P2 goes on 12 P1 goes on 05 P2 goes on 02 P1 goes on 05 (P3 is no longer flat-footed w/respect to P1: difference now only 3) P2 goes on 02 Another point is that having a high initiative doesn't give you extra actions per round, it just allows you to get in an extra action at the beginning because you are able to react faster. [/QUOTE]
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