Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Injuries
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="reanjr" data-source="post: 5675375" data-attributes="member: 20740"><p>I've created a tweak to represent injuries. Comments are welcome. The injuries option imposes limits to how many healing surges can be regained simply by taking an extended rest.</p><p></p><p><strong>The Problem</strong></p><p>From a narrative perspective, the game does not support any way for injuries to last beyond a single day under normal play. Coming out of the wilderness battered and bruised is an important narrative trope that is hard to emulate. Healers are another important trope that becomes mostly irrelevant when an individual can restore perfect health with six hours of rest.</p><p></p><p><strong>The Solution</strong></p><ul> <li data-xf-list-type="ul">player characters get an injuries statistic, tracking total healing surges, used healing surges, and injuries</li> <li data-xf-list-type="ul">healthy characters have 0 injuries and 0 used healing surges</li> <li data-xf-list-type="ul">when taking an extended rest, the number of used healing surges is reduced to the number of injuries; injuries have no other effect</li> <li data-xf-list-type="ul">complete rest for a full day removes one injury</li> <li data-xf-list-type="ul">every time a healing surge is used to regain hit points, increase the number of injuries to one half the number of used surges</li> <li data-xf-list-type="ul">regeneration to full hit points also removes all injuries</li> </ul><p></p><p><strong>Concerns</strong></p><ul> <li data-xf-list-type="ul">how will this play out with leaders who use their healing surges mostly to heal others</li> <li data-xf-list-type="ul">may throw regeneration out of balance if it is available only to some players</li> </ul></blockquote><p></p>
[QUOTE="reanjr, post: 5675375, member: 20740"] I've created a tweak to represent injuries. Comments are welcome. The injuries option imposes limits to how many healing surges can be regained simply by taking an extended rest. [B]The Problem[/B] From a narrative perspective, the game does not support any way for injuries to last beyond a single day under normal play. Coming out of the wilderness battered and bruised is an important narrative trope that is hard to emulate. Healers are another important trope that becomes mostly irrelevant when an individual can restore perfect health with six hours of rest. [B]The Solution[/B] [LIST] [*]player characters get an injuries statistic, tracking total healing surges, used healing surges, and injuries [*]healthy characters have 0 injuries and 0 used healing surges [*]when taking an extended rest, the number of used healing surges is reduced to the number of injuries; injuries have no other effect [*]complete rest for a full day removes one injury [*]every time a healing surge is used to regain hit points, increase the number of injuries to one half the number of used surges [*]regeneration to full hit points also removes all injuries [/LIST] [B]Concerns[/B] [LIST] [*]how will this play out with leaders who use their healing surges mostly to heal others [*]may throw regeneration out of balance if it is available only to some players [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Injuries
Top