Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Injury & Death Variant
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Angel Tarragon" data-source="post: 4590688" data-attributes="member: 23733"><p><strong>INJURY AND DEATH</strong></p><p>Your hit points measure how hard you are to kill. No matter how many hit points you lose, your character isn’t hindered in any way until your hit points drop to 0 or lower.</p><p></p><p><strong>LOSS OF HIT POINTS</strong></p><p>The most common way that your character gets hurt is to take lethal damage and lose hit points</p><p></p><p><strong>What Hit Points Represent:</strong> Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one. </p><p></p><p><strong>Effects of Hit Point Damage:</strong> Damage doesn’t slow your character down until her hit points reach 0 or lower. At 0 hit points, your character is disabled. When your character has negative hit points that is less than her DTH she is dying. When the character has negative damage that equals or exceeds her DTH she is dead.</p><p></p><p><strong>DTH:</strong> DTH, or Death Threshold, is the negative number at which your character ceases to live. All characters have a base DTH that starts at -10. The player then subtracts her Constitution modifier from the base to find her modified DTH. Further at 1st level and every level thereafter the player’s character gains a -1 to her DTH. The selection and application of certain feats may further reduce the character’s DTH.</p><p></p><p><strong>Massive Damage:</strong> If you ever sustain so massive that a single attack equals or exceeds your MDT and it doesn’t kill you outright, you must make a DC20 Fortitude save. If this saving throw succeeds your character is pushed or blown back 1 square (unless there is something stopping this from happening, like if the character is grappled, pinned, up against a wall, or some other circumstance) and is dazed for the remainder of the round plus the next round. A failed save indicates that the character might be okay or that her life is in jeopardy.</p><p></p><p>A character that fails her Fort save must make another; this time at DC30. If the second save is successful the characters’ hit points drop to 0 and she is disabled. If it fails the character is reduced to a number of hit points equal to one higher than her DTH; she is unconscious dying. Her comrades have one round to help her. If they fail to do so, then on the next round she loses one more hit point and is dead.</p><p></p><p><strong>MDT:</strong> Fine 10 Base + 10 for every size category above. Add Con score. Sum of the two equals characters base MDT. </p><p></p><p>--------------------------</p><p></p><p>As per massive damage I might add a bit about crushing damage coming from above. Its deadliness would depend on the character's Awareness/Perception of the attack. Such an attack on the character from an object would most likely cause the pc to be pinned and to get the object off requires a collective Strength check (the more it weighs the higher the DC).</p><p></p><p>These rules are standard for Tale of the Twin Suns.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4590688, member: 23733"] [B]INJURY AND DEATH[/B] Your hit points measure how hard you are to kill. No matter how many hit points you lose, your character isn’t hindered in any way until your hit points drop to 0 or lower. [B]LOSS OF HIT POINTS[/B] The most common way that your character gets hurt is to take lethal damage and lose hit points [B]What Hit Points Represent:[/B] Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one. [B]Effects of Hit Point Damage:[/B] Damage doesn’t slow your character down until her hit points reach 0 or lower. At 0 hit points, your character is disabled. When your character has negative hit points that is less than her DTH she is dying. When the character has negative damage that equals or exceeds her DTH she is dead. [B]DTH:[/B] DTH, or Death Threshold, is the negative number at which your character ceases to live. All characters have a base DTH that starts at -10. The player then subtracts her Constitution modifier from the base to find her modified DTH. Further at 1st level and every level thereafter the player’s character gains a -1 to her DTH. The selection and application of certain feats may further reduce the character’s DTH. [B]Massive Damage:[/B] If you ever sustain so massive that a single attack equals or exceeds your MDT and it doesn’t kill you outright, you must make a DC20 Fortitude save. If this saving throw succeeds your character is pushed or blown back 1 square (unless there is something stopping this from happening, like if the character is grappled, pinned, up against a wall, or some other circumstance) and is dazed for the remainder of the round plus the next round. A failed save indicates that the character might be okay or that her life is in jeopardy. A character that fails her Fort save must make another; this time at DC30. If the second save is successful the characters’ hit points drop to 0 and she is disabled. If it fails the character is reduced to a number of hit points equal to one higher than her DTH; she is unconscious dying. Her comrades have one round to help her. If they fail to do so, then on the next round she loses one more hit point and is dead. [B]MDT:[/B] Fine 10 Base + 10 for every size category above. Add Con score. Sum of the two equals characters base MDT. -------------------------- As per massive damage I might add a bit about crushing damage coming from above. Its deadliness would depend on the character's Awareness/Perception of the attack. Such an attack on the character from an object would most likely cause the pc to be pinned and to get the object off requires a collective Strength check (the more it weighs the higher the DC). These rules are standard for Tale of the Twin Suns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Injury & Death Variant
Top