Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Injury (UA)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eltern" data-source="post: 1491636" data-attributes="member: 5870"><p>About half of them are noted, yes, but what it basically says is "We didn't do anything to balance this out." Yes, there are now only two kinds of "tough," tough and not tough. But the classes were designed with more possible variations, and now some of the balance is thrown off. </p><p></p><p>Took your advice and browsed through the d20 Modern SRD, something I had never done. I also checked out Wounds/Vitality points. For some random reason, I also looked at Ken's Grim and Gritty rules. Here's what I thought:</p><p></p><p>I'm looking for a system/combination of systems where people do not generally get hit. They dodge and weave a lot or wear some armor so when they are hit it just sloughs off. However, the reason people are doing this is because if they do get hit (usually with a pistol or somesuch) they are either unconcious or nearly there pretty much off the bat. What you get then is an action pointsy kind of thing where people are shooting from behind a table then somersaulting over behind a support beam, then hit the guy on the back of the head and he's out. </p><p></p><p>Modern: I wanted the "base" rules to be D&D fantasy, but I tried to look past that. I liked the idea that death by massive damage was more likely, but the damage output of the weapons was not high enough to get to where I was going (given the hit dice of the characters and only needing to roll a 15 on your Fort).</p><p></p><p>Vitality/Wounds: Basically didn't quite get there. Close, but it didn't seem getting hit was "dangerous enough." Could be bad, yes, but not often.</p><p></p><p>Grim n Gritty: Good, generally, but seems people will get hit more often than I like. Also, fireball just kills everyone instantly, which is annoying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I think part of the problem is not having seen these different systems in action, so I cannot make a very educated assessment of them. Maybe what I'm going for has never been had spot on before, or maybe one of these IS it, but I don't recognize it...</p></blockquote><p></p>
[QUOTE="Eltern, post: 1491636, member: 5870"] About half of them are noted, yes, but what it basically says is "We didn't do anything to balance this out." Yes, there are now only two kinds of "tough," tough and not tough. But the classes were designed with more possible variations, and now some of the balance is thrown off. Took your advice and browsed through the d20 Modern SRD, something I had never done. I also checked out Wounds/Vitality points. For some random reason, I also looked at Ken's Grim and Gritty rules. Here's what I thought: I'm looking for a system/combination of systems where people do not generally get hit. They dodge and weave a lot or wear some armor so when they are hit it just sloughs off. However, the reason people are doing this is because if they do get hit (usually with a pistol or somesuch) they are either unconcious or nearly there pretty much off the bat. What you get then is an action pointsy kind of thing where people are shooting from behind a table then somersaulting over behind a support beam, then hit the guy on the back of the head and he's out. Modern: I wanted the "base" rules to be D&D fantasy, but I tried to look past that. I liked the idea that death by massive damage was more likely, but the damage output of the weapons was not high enough to get to where I was going (given the hit dice of the characters and only needing to roll a 15 on your Fort). Vitality/Wounds: Basically didn't quite get there. Close, but it didn't seem getting hit was "dangerous enough." Could be bad, yes, but not often. Grim n Gritty: Good, generally, but seems people will get hit more often than I like. Also, fireball just kills everyone instantly, which is annoying. ;) I think part of the problem is not having seen these different systems in action, so I cannot make a very educated assessment of them. Maybe what I'm going for has never been had spot on before, or maybe one of these IS it, but I don't recognize it... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Injury (UA)
Top