Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Injury Variant Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mythusmage" data-source="post: 2577295" data-attributes="member: 571"><p>To expand on the margin of success stuff above, the margin of success is determined by subtracting the targets armor class from the attacker's die roll, adding 1, and then adding or subtracting the weapon's modifier, if any, and the attacker's size modifier. For example, a halfling sized sword has a margin of success bonus of +1 (+3 for the sword, -2 for the halfling's size), while an ogre sized sword has a bonus of +5 (+3 for the sword and +2 for the ogre's size). This gives the following results:</p><p></p><p>0 or less: An "owie". A scratch or a sting, has no effect and usually heals inside of a week. Blood loss negligible.</p><p></p><p>1-5: Minor wound: No effect in and of itself, nor is there any appreciable effect regardless of the number of Minor Wounds sustained (this replaces the cumulative effect noted above (I changed my mind.)). Blood loss of 1 or 2 points after which bloodloss ceases. Unless a Constitution check versus a DC of 10 is failed. Minor shock occurs if a Con check vs. a DC of 5 fails.</p><p></p><p>6-10: Light Wound: -1 on all rolls. Blood loss of 2-4 points (d3+1) per hour until bleeding is stopped. Con check against a DC of 15 each hour after the first hour. Minor shock automatic Moderate shock occurs if a Con check vs. a DC of 10 fails</p><p></p><p>11-15: Moderate Wound: -2 on all rolls. Blood loss of 2-4 points each half hour. Bloodloss can be halted on a successful Heal check against a DC of 20. Moderate shock automatic Serious Shock occurs if a Con check vs. a DC of 15 fails..</p><p></p><p>16-20: Serious Wound: -8 on all rolls. Blood loss of 2-4 points every 10 minutes. Blood loss can be halted on a successful Heal check against a DC of 25. Serious shock automatic. Fatal shock occurs if a Con check vs. a DC of 20 fails.</p><p></p><p>21-25: Critical Wound: No actions possible. Blood loss of 2-4 points each minute. Blood loss can be halted on a successful Heal check against a DC of 30.. Serious shock automatic. Fatal shock occurs if a Con check vs. a DC of 25 fails.</p><p></p><p>26-30: Fatal Wound. No actions possible. Bleeding as above under Critical Wound. Fatal Shock automatic.</p><p></p><p>31-40: Death Wound: As above under Fatal Wound, but Fatal Shock leads to death in 1 minute instead of 1 hour.</p><p></p><p>Effects of shock:</p><p></p><p>Minor Shock: Subject dazed until shock passes. Subject can rally with a successful Wis check vs. a DC of 5. While dazed all rolls are at -4</p><p></p><p>Moderate Shock: Subject stunned, no actions possible. Subject can rally with a successful Wis check vs. a DC of 10.</p><p></p><p>Serious Shock: Subject semi-conscious, no actions possible and subject is made prone. Rally is not possible and subject will go into a fatal shock within an hour if not treated.</p><p></p><p>Fatal Shock: Subject unconscious. Death occurs in 1 hour without care. 1 minute if the injury is a Death Wound.</p><p></p><p>How do those sound? Am i being too harsh, or not harsh enough?</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2577295, member: 571"] To expand on the margin of success stuff above, the margin of success is determined by subtracting the targets armor class from the attacker's die roll, adding 1, and then adding or subtracting the weapon's modifier, if any, and the attacker's size modifier. For example, a halfling sized sword has a margin of success bonus of +1 (+3 for the sword, -2 for the halfling's size), while an ogre sized sword has a bonus of +5 (+3 for the sword and +2 for the ogre's size). This gives the following results: 0 or less: An "owie". A scratch or a sting, has no effect and usually heals inside of a week. Blood loss negligible. 1-5: Minor wound: No effect in and of itself, nor is there any appreciable effect regardless of the number of Minor Wounds sustained (this replaces the cumulative effect noted above (I changed my mind.)). Blood loss of 1 or 2 points after which bloodloss ceases. Unless a Constitution check versus a DC of 10 is failed. Minor shock occurs if a Con check vs. a DC of 5 fails. 6-10: Light Wound: -1 on all rolls. Blood loss of 2-4 points (d3+1) per hour until bleeding is stopped. Con check against a DC of 15 each hour after the first hour. Minor shock automatic Moderate shock occurs if a Con check vs. a DC of 10 fails 11-15: Moderate Wound: -2 on all rolls. Blood loss of 2-4 points each half hour. Bloodloss can be halted on a successful Heal check against a DC of 20. Moderate shock automatic Serious Shock occurs if a Con check vs. a DC of 15 fails.. 16-20: Serious Wound: -8 on all rolls. Blood loss of 2-4 points every 10 minutes. Blood loss can be halted on a successful Heal check against a DC of 25. Serious shock automatic. Fatal shock occurs if a Con check vs. a DC of 20 fails. 21-25: Critical Wound: No actions possible. Blood loss of 2-4 points each minute. Blood loss can be halted on a successful Heal check against a DC of 30.. Serious shock automatic. Fatal shock occurs if a Con check vs. a DC of 25 fails. 26-30: Fatal Wound. No actions possible. Bleeding as above under Critical Wound. Fatal Shock automatic. 31-40: Death Wound: As above under Fatal Wound, but Fatal Shock leads to death in 1 minute instead of 1 hour. Effects of shock: Minor Shock: Subject dazed until shock passes. Subject can rally with a successful Wis check vs. a DC of 5. While dazed all rolls are at -4 Moderate Shock: Subject stunned, no actions possible. Subject can rally with a successful Wis check vs. a DC of 10. Serious Shock: Subject semi-conscious, no actions possible and subject is made prone. Rally is not possible and subject will go into a fatal shock within an hour if not treated. Fatal Shock: Subject unconscious. Death occurs in 1 hour without care. 1 minute if the injury is a Death Wound. How do those sound? Am i being too harsh, or not harsh enough? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Injury Variant Help
Top