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<blockquote data-quote="Asmor" data-source="post: 3854426" data-attributes="member: 1154"><p>I just played a solo game. Myself and two dummy players. The player to my right, I decided, would primarily try to use the attack which showed up on the dice the most. The player to my left would try to attack the opponent with the most victory points. Both dummies would use actions and action cards as soon as they could. I would play myself using my best intuition. </p><p></p><p>I lost. >_></p><p></p><p>It was an interesting experience, and I suspect that it doesn't really give you the full effect of the game, but it was illuminating.</p><p></p><p>A few things: Even with keeping the action dice, actions aren't that common.</p><p></p><p>It's rare that you won't have a choice between 2 or 3 different kinds of attacks (punch, chair, power). This is always a good thing, since choice is what makes a game a game. In practice, in a three-player game, you can almost always attack whoever you want to attack, even if it's suboptimal.</p><p></p><p>Being knocked out isn't really a bad thing. You get another adventurer and keep all your cards and bystanders. The dummy which one was the only person to be knocked out, interestingly. <strong>One rule I missed!</strong> When you draw your new adventurer after your old one's KOed, you also draw another action card.</p><p></p><p>It was a quick game! Maybe 15 minutes, give or take.</p><p></p><p>Luck is a really big factor in this game. I'm not sure how big, but at least in a three-player game, it seems like it's huge. Might not be so big a factor in a larger game, since there are more people to invoke power attacks and beat on the current leader. I suspect that power attacks will serve as a natural "anti-steamroller" mechanic. Whoever's in the lead is going to naturally be stuck in the crosshairs.</p><p></p><p>Some characters seem much stronger than others. The vampire, for example, not only deals damage with her attacks, but if you roll high she also steals a VP. She's also got some nasty defenses, including a mesmerize which makes your attack miss and she gains control of one of your bystanders.</p><p></p><p>Ultimately, despite the importance of luck and seeming balance issues, it seems like a fun beer and pretzels game. Not something you'd want to take seriously... More like Munchkin, a game where you get most of the fun from the actual playing, and not so much from the strategy (or lack thereof). Someone on Boardgame Geek compared it to Munchkin, and I have to agree with that person's assessment: this is the game Munchkin wishes it was. A light, smack around your buddies game where the outcome doesn't matter so much as the experience.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3854426, member: 1154"] I just played a solo game. Myself and two dummy players. The player to my right, I decided, would primarily try to use the attack which showed up on the dice the most. The player to my left would try to attack the opponent with the most victory points. Both dummies would use actions and action cards as soon as they could. I would play myself using my best intuition. I lost. >_> It was an interesting experience, and I suspect that it doesn't really give you the full effect of the game, but it was illuminating. A few things: Even with keeping the action dice, actions aren't that common. It's rare that you won't have a choice between 2 or 3 different kinds of attacks (punch, chair, power). This is always a good thing, since choice is what makes a game a game. In practice, in a three-player game, you can almost always attack whoever you want to attack, even if it's suboptimal. Being knocked out isn't really a bad thing. You get another adventurer and keep all your cards and bystanders. The dummy which one was the only person to be knocked out, interestingly. [b]One rule I missed![/b] When you draw your new adventurer after your old one's KOed, you also draw another action card. It was a quick game! Maybe 15 minutes, give or take. Luck is a really big factor in this game. I'm not sure how big, but at least in a three-player game, it seems like it's huge. Might not be so big a factor in a larger game, since there are more people to invoke power attacks and beat on the current leader. I suspect that power attacks will serve as a natural "anti-steamroller" mechanic. Whoever's in the lead is going to naturally be stuck in the crosshairs. Some characters seem much stronger than others. The vampire, for example, not only deals damage with her attacks, but if you roll high she also steals a VP. She's also got some nasty defenses, including a mesmerize which makes your attack miss and she gains control of one of your bystanders. Ultimately, despite the importance of luck and seeming balance issues, it seems like a fun beer and pretzels game. Not something you'd want to take seriously... More like Munchkin, a game where you get most of the fun from the actual playing, and not so much from the strategy (or lack thereof). Someone on Boardgame Geek compared it to Munchkin, and I have to agree with that person's assessment: this is the game Munchkin wishes it was. A light, smack around your buddies game where the outcome doesn't matter so much as the experience. [/QUOTE]
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