Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Innovation Vs Tradition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 6214778" data-attributes="member: 3400"><p>There's certainly risk involved, but I think you're hitting on some thing important that I think WotC is also paying a lot of attention to - and that is figuring out the limits of what can and should be changed before the backlash begins. I think their back to basics approach with respect to polling to find out the things essential to D&D and the essential lore of the monsters shows they recognize that, no matter what they do to the game, the cultural markers and identity markers of the game are important to the buyers. I think they have learned that sea changes in lore and game play at the same time may not be conducive to the game being adopted by the players. You may be able to have a Dark Sun campaign, but it sits on top of the current rules (tweaked as necessary). You may be able to add new rule structures, but you also promote the the continuity between games (new stuff to play with but the game is fundamentally the same).</p><p></p><p>That said, I'm kind of liking the neo-vancian evolution in spellcasting. It helps that we often did something similar back when we were playing 1e/2e 15 years ago. Rather than prepping a spell in each slot, we prepped a spell per number of slots and then cast them in any combination as long as we had slots that level and higher to burn. The biggest difference between what we did and the new method is in the numbers and the overall flexibility of the approach probably leads to the caster not needing quite as many slots overall.</p></blockquote><p></p>
[QUOTE="billd91, post: 6214778, member: 3400"] There's certainly risk involved, but I think you're hitting on some thing important that I think WotC is also paying a lot of attention to - and that is figuring out the limits of what can and should be changed before the backlash begins. I think their back to basics approach with respect to polling to find out the things essential to D&D and the essential lore of the monsters shows they recognize that, no matter what they do to the game, the cultural markers and identity markers of the game are important to the buyers. I think they have learned that sea changes in lore and game play at the same time may not be conducive to the game being adopted by the players. You may be able to have a Dark Sun campaign, but it sits on top of the current rules (tweaked as necessary). You may be able to add new rule structures, but you also promote the the continuity between games (new stuff to play with but the game is fundamentally the same). That said, I'm kind of liking the neo-vancian evolution in spellcasting. It helps that we often did something similar back when we were playing 1e/2e 15 years ago. Rather than prepping a spell in each slot, we prepped a spell per number of slots and then cast them in any combination as long as we had slots that level and higher to burn. The biggest difference between what we did and the new method is in the numbers and the overall flexibility of the approach probably leads to the caster not needing quite as many slots overall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Innovation Vs Tradition
Top