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<blockquote data-quote="DEFCON 1" data-source="post: 6215263" data-attributes="member: 7006"><p>For the population at large (the population beyond the messageboard folks who have many strong, if not occasionally intolerant, opinions) I think it's all going to come down to one important thing:</p><p></p><p>Book layout and presentation.</p><p></p><p>What's the biggest complaints usually from folks here every time a new playtest packet comes out? It's always "the game is moving away from what I want and like". But the thing is... the packets never make ANY indication which moves are actually meant for the game, which moves are meant just for feedback purposes, which moves are testing standard and advanced rules that aren't a part of how the base game will play, etc. etc. So with every packet, players take the packet ON THE WHOLE and come to conclusions whether or not the game is for them. Without actually knowing how the game is going to eventually be laid out.</p><p></p><p>So when the time comes that the game is actually published... for all we know, the first chapters in the books will present us with a BECMI game, and then chapters later on will move it towards 2E, 3E, or 4E versions. Or maybe the first couple chapters give us that 2.5 that people are talking about, with sidebars and chapters to strip down the game to BECMI or upscale to 3 or 4E. Or maybe the base game will start with the complexity of a 3E/4E hybrid, and then later on show us how to strip it down to a much less complex game (or rely on a Basic or Beginner's Set to present the simple version.)</p><p></p><p>But we won't know any of this stuff... and which rules fall into which categories and which chapters said rules will be presented in... until the book is published. So for now... all we can do is look at all the stuff they have shown us at this point, and guesstimate that there are things in there that are in the ballpark for what we might find interesting and fun to play. And then we wait. And hope the layout of the final presentation flows so nicely that mixing and matching what we want seems simple enough that we don't get pissed off when we read it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6215263, member: 7006"] For the population at large (the population beyond the messageboard folks who have many strong, if not occasionally intolerant, opinions) I think it's all going to come down to one important thing: Book layout and presentation. What's the biggest complaints usually from folks here every time a new playtest packet comes out? It's always "the game is moving away from what I want and like". But the thing is... the packets never make ANY indication which moves are actually meant for the game, which moves are meant just for feedback purposes, which moves are testing standard and advanced rules that aren't a part of how the base game will play, etc. etc. So with every packet, players take the packet ON THE WHOLE and come to conclusions whether or not the game is for them. Without actually knowing how the game is going to eventually be laid out. So when the time comes that the game is actually published... for all we know, the first chapters in the books will present us with a BECMI game, and then chapters later on will move it towards 2E, 3E, or 4E versions. Or maybe the first couple chapters give us that 2.5 that people are talking about, with sidebars and chapters to strip down the game to BECMI or upscale to 3 or 4E. Or maybe the base game will start with the complexity of a 3E/4E hybrid, and then later on show us how to strip it down to a much less complex game (or rely on a Basic or Beginner's Set to present the simple version.) But we won't know any of this stuff... and which rules fall into which categories and which chapters said rules will be presented in... until the book is published. So for now... all we can do is look at all the stuff they have shown us at this point, and guesstimate that there are things in there that are in the ballpark for what we might find interesting and fun to play. And then we wait. And hope the layout of the final presentation flows so nicely that mixing and matching what we want seems simple enough that we don't get pissed off when we read it. [/QUOTE]
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