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<blockquote data-quote="Campbell" data-source="post: 6215780" data-attributes="member: 16586"><p>It does us little good to perform a superficial analysis of the market. Markets are complex and there are a lot of forces at work. I don't find it contentious that a sizable portion of the market did not find 4e's rules palatable. I will however contend that: <ul> <li data-xf-list-type="ul">There is no telling how sustainable the market was. Would those players who are still playing/running 4e really have stayed on for a Pathfinder like iteration of D&D? If so why are they not currently playing Pathfinder? </li> <li data-xf-list-type="ul">Firing some of your most capable and prolific content creators months prior to the release of a new edition of the game was a big mistake. What would the market look like if Paizo was still responsible for Dungeon and Dragon? I don't think you can underestimate the impact of letting their design expertise and business acumen go free. Paizo also delivers superior customer service and does a much better job communicating with their fans.</li> <li data-xf-list-type="ul">While I feel emphasizing your content on gameable material makes for a better game the economic reality of the hobby is that when it comes to selling books the division of spending between players is very lopsided. A good deal of spending comes from people who buy books for vicarious enjoyment. I think WotC underestimated the value of the reader effect. Paizo does a wonderful job of catering to that market.</li> <li data-xf-list-type="ul">The marketing effort was led by game designers. Game designers are much better at designing games than marketing. They tend to be opinionated and outspoken.</li> <li data-xf-list-type="ul">Presentation matters. Compared to the 4e core rules Pathfinder is a bueatiful book. Paizo understands graphic design and has consistant art direction.</li> <li data-xf-list-type="ul">Poor adventure support. The initial adventure offerings were not written to take advantage of the strengths of the game. </li> </ul><p></p><p>Take a look at other recent successful RPGs. Edge of the Empire, Numenera, Shadowrun 5e, FATE Core, etc. They are all games with strong metagame mechanics, tight themes, and at least the ability to drift towards more Story Now oriented play. They also have strong branding, consistent art direction, excellent graphic design (Shadowrun has some layout issues though), material for readers, etc.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6215780, member: 16586"] It does us little good to perform a superficial analysis of the market. Markets are complex and there are a lot of forces at work. I don't find it contentious that a sizable portion of the market did not find 4e's rules palatable. I will however contend that:[LIST] [*]There is no telling how sustainable the market was. Would those players who are still playing/running 4e really have stayed on for a Pathfinder like iteration of D&D? If so why are they not currently playing Pathfinder? [*]Firing some of your most capable and prolific content creators months prior to the release of a new edition of the game was a big mistake. What would the market look like if Paizo was still responsible for Dungeon and Dragon? I don't think you can underestimate the impact of letting their design expertise and business acumen go free. Paizo also delivers superior customer service and does a much better job communicating with their fans. [*]While I feel emphasizing your content on gameable material makes for a better game the economic reality of the hobby is that when it comes to selling books the division of spending between players is very lopsided. A good deal of spending comes from people who buy books for vicarious enjoyment. I think WotC underestimated the value of the reader effect. Paizo does a wonderful job of catering to that market. [*]The marketing effort was led by game designers. Game designers are much better at designing games than marketing. They tend to be opinionated and outspoken. [*]Presentation matters. Compared to the 4e core rules Pathfinder is a bueatiful book. Paizo understands graphic design and has consistant art direction. [*]Poor adventure support. The initial adventure offerings were not written to take advantage of the strengths of the game. [/LIST] Take a look at other recent successful RPGs. Edge of the Empire, Numenera, Shadowrun 5e, FATE Core, etc. They are all games with strong metagame mechanics, tight themes, and at least the ability to drift towards more Story Now oriented play. They also have strong branding, consistent art direction, excellent graphic design (Shadowrun has some layout issues though), material for readers, etc. [/QUOTE]
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