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Innovations I'd like to keep in 5E
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<blockquote data-quote="Greg K" data-source="post: 5877556" data-attributes="member: 5038"><p>1e</p><p>Barbarian: culture influences starting weapons and skills</p><p></p><p>2e</p><p>Settings</p><p>Specialty Priests</p><p>Kits (in theory)</p><p>2e Specialty Wizards (e.g., Artificer, Alchemist, Elementalist, Force Mage, Menalist, Song Mage, Shadow mage)</p><p>PO: Combat and Tactics Critical Hit (Fall in threat rating and hit by 5 or more)</p><p>Class Handbook format</p><p></p><p>3e: Not including things from specific 3pp</p><p>d20STL and OGL</p><p>Unified Mechanics</p><p>Unified Ability Score Progression</p><p>No Exceptional Strength</p><p>3 Saving Throws</p><p>Single XP Progression</p><p>Sorcerer/Spontaneous casting</p><p>Class Variants (especially, many of the examples in Unearthed Arcana)</p><p>Skill system</p><p>Ascending AC</p><p>Massive Damge Save</p><p>Monster Ability Scores</p><p>Breakdown of Monster AC</p><p>Prestige Classes were optional!!!</p><p>DMG: Lots of variants</p><p>Unearthed Arcana: racial environmental variants</p><p>Unearthed Arcana: Class Variants (e.g, Barbarian Hunter, Bardic Sage, Divine Bard, Urban Ranger)</p><p>Unearthed Arcana: Monk Fighting Styles</p><p>Unearthed Arcana: Spontaneous Divine Casting</p><p>Unearthed Arcana: Death and Dying</p><p>Unearthed Arcana: Complex Skill Checks</p><p>Unearthed Arcana: Incantations</p><p>Complete Champion: Spellless Paladin and Ranger variants</p><p>Cityscape Web enhancement: urban/wilderness class swapping (really, it falls under class variants, but some DMs need it spelled out)</p><p></p><p>4e</p><p>Balance Between Classes in power level across levels</p><p>No Level Drain</p><p>No XP Costs</p><p>More starting hit points (and not having con bonus to hit points per level)</p><p>Non Biological aspects of race removed (should go farther)</p><p>Backgrounds and Themes</p><p>Ranger as non caster</p><p>Warlord (but I want more distinction between Inspiring Word and magical healing)</p><p>Fey Pact Warlock (Infernal and Star Pact as should be NPC in my opinion) </p><p>Shaman and Witch as classes (personally, I would look to Steve Kenson's books for Green Ronin).</p><p>Class Builds as Examples</p><p>Martial types get cool things to do (not necessarily the implementation)</p><p>Heroic Tier Multiclassing</p><p>Disease Track</p><p>Feywild</p><p>Rituals (in Theory)</p></blockquote><p></p>
[QUOTE="Greg K, post: 5877556, member: 5038"] 1e Barbarian: culture influences starting weapons and skills 2e Settings Specialty Priests Kits (in theory) 2e Specialty Wizards (e.g., Artificer, Alchemist, Elementalist, Force Mage, Menalist, Song Mage, Shadow mage) PO: Combat and Tactics Critical Hit (Fall in threat rating and hit by 5 or more) Class Handbook format 3e: Not including things from specific 3pp d20STL and OGL Unified Mechanics Unified Ability Score Progression No Exceptional Strength 3 Saving Throws Single XP Progression Sorcerer/Spontaneous casting Class Variants (especially, many of the examples in Unearthed Arcana) Skill system Ascending AC Massive Damge Save Monster Ability Scores Breakdown of Monster AC Prestige Classes were optional!!! DMG: Lots of variants Unearthed Arcana: racial environmental variants Unearthed Arcana: Class Variants (e.g, Barbarian Hunter, Bardic Sage, Divine Bard, Urban Ranger) Unearthed Arcana: Monk Fighting Styles Unearthed Arcana: Spontaneous Divine Casting Unearthed Arcana: Death and Dying Unearthed Arcana: Complex Skill Checks Unearthed Arcana: Incantations Complete Champion: Spellless Paladin and Ranger variants Cityscape Web enhancement: urban/wilderness class swapping (really, it falls under class variants, but some DMs need it spelled out) 4e Balance Between Classes in power level across levels No Level Drain No XP Costs More starting hit points (and not having con bonus to hit points per level) Non Biological aspects of race removed (should go farther) Backgrounds and Themes Ranger as non caster Warlord (but I want more distinction between Inspiring Word and magical healing) Fey Pact Warlock (Infernal and Star Pact as should be NPC in my opinion) Shaman and Witch as classes (personally, I would look to Steve Kenson's books for Green Ronin). Class Builds as Examples Martial types get cool things to do (not necessarily the implementation) Heroic Tier Multiclassing Disease Track Feywild Rituals (in Theory) [/QUOTE]
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