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Innovations I'd like to keep in 5E
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<blockquote data-quote="BobTheNob" data-source="post: 5877578" data-attributes="member: 82425"><p> <ul> <li data-xf-list-type="ul">Same XP table for all classes (minor point but simplifies a lot) <strong>YES</strong></li> <li data-xf-list-type="ul">No THAC0: linear calculations <strong>YES</strong></li> <li data-xf-list-type="ul">Uniform mechanics. Related to previous point but applies to everything or close. Higher is better. <strong>Not convinced either way</strong></li> <li data-xf-list-type="ul">Precise and standardized terminology. MTG's gifts to DND. Precise words with specific definitions.<strong>YES</strong></li> <li data-xf-list-type="ul">No racial level or class limitations. <strong>If they went back to this, I would give up on D&D</strong></li> <li data-xf-list-type="ul">Class and race treated seperatly. <strong>See above response</strong></li> <li data-xf-list-type="ul">Standard bonuses for Attributes. BECMI had this, AD&D did not completely. I like that 14 is always +2 etc. <strong>YES</strong></li> <li data-xf-list-type="ul">Saving throws that make sense (For, Will, Ref) instead of RSW/DM/PTTS/BA. <strong>YES</strong></li> <li data-xf-list-type="ul">Effective Rogues ( I was really sad as a thief in BECMI, level 12 before 50% chance of hide in shadows...what do I DO for 12 levels?!?). <strong>Highly debated topic. As long as rgoues arent just leather clad fighters Im happy.</strong></li> <li data-xf-list-type="ul">Well balanced classes. 4E's only real advantage, IMO. <strong>Another hot topic of debate</strong></li> </ul><p></p><p>On whole Im with you. The last point I WOULD have been with you if we were asking the same question when I started 4e. After playing 4e for years, Im not convinced these (how do I put this...) are great objectives. I agree balance is good to have, but dont give up too much to achieve it.</p><p></p><p>Balance, yes. Class homogenization ...no. If I had to choose between unique classes and balance, I would take unique classes.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5877578, member: 82425"] [LIST] [*]Same XP table for all classes (minor point but simplifies a lot) [B]YES[/B] [*]No THAC0: linear calculations [B]YES[/B] [*]Uniform mechanics. Related to previous point but applies to everything or close. Higher is better. [B]Not convinced either way[/B] [*]Precise and standardized terminology. MTG's gifts to DND. Precise words with specific definitions.[B]YES[/B] [*]No racial level or class limitations. [B]If they went back to this, I would give up on D&D[/B] [*]Class and race treated seperatly. [B]See above response[/B] [*]Standard bonuses for Attributes. BECMI had this, AD&D did not completely. I like that 14 is always +2 etc. [B]YES[/B] [*]Saving throws that make sense (For, Will, Ref) instead of RSW/DM/PTTS/BA. [B]YES[/B] [*]Effective Rogues ( I was really sad as a thief in BECMI, level 12 before 50% chance of hide in shadows...what do I DO for 12 levels?!?). [B]Highly debated topic. As long as rgoues arent just leather clad fighters Im happy.[/B] [*]Well balanced classes. 4E's only real advantage, IMO. [B]Another hot topic of debate[/B] [/LIST] On whole Im with you. The last point I WOULD have been with you if we were asking the same question when I started 4e. After playing 4e for years, Im not convinced these (how do I put this...) are great objectives. I agree balance is good to have, but dont give up too much to achieve it. Balance, yes. Class homogenization ...no. If I had to choose between unique classes and balance, I would take unique classes. [/QUOTE]
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