Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Innovations I'd like to keep in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5879559" data-attributes="member: 54877"><p>If you want the amusing spectacle of all kinds of cherished illusions crashing into brick walls at high speeds, try this out for size:</p><p> </p><p>HP healing spells all do (1d6+Con Mod) per character level, where Con Mod is of the recipient and character level is either the recipient or the caster, whichever is lowest. Naturally, related items and abilities will have similar limits, though perhaps different mods.</p><p> </p><p>Mack the Fighter has 30 hit points, fully healed. He is 3rd level, with a Con Mod of +2. A healer of 3rd level or higher, using an appropriate spell (perhaps 3rd level or higher), can heal for 3d6+6. A 1st level healer can only manage 1d6+2 on Mack. </p><p> </p><p>The max Mack can be healed is thus 24. As long as his hit points stay north of 6, he can be completely healed, though good luck on rolling max on that 3d6+6 under duress. </p><p> </p><p>Of course, to really put the bite in that, you'd want to limit stacking entirely. That gets tricky to track in ways that are worth doing. But even without that restriction, it still makes it tough for some arbitrarily high level caster to effortlessly fully heal. To do that, a healer needs some kind of special ability rider that changes the mod.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5879559, member: 54877"] If you want the amusing spectacle of all kinds of cherished illusions crashing into brick walls at high speeds, try this out for size: HP healing spells all do (1d6+Con Mod) per character level, where Con Mod is of the recipient and character level is either the recipient or the caster, whichever is lowest. Naturally, related items and abilities will have similar limits, though perhaps different mods. Mack the Fighter has 30 hit points, fully healed. He is 3rd level, with a Con Mod of +2. A healer of 3rd level or higher, using an appropriate spell (perhaps 3rd level or higher), can heal for 3d6+6. A 1st level healer can only manage 1d6+2 on Mack. The max Mack can be healed is thus 24. As long as his hit points stay north of 6, he can be completely healed, though good luck on rolling max on that 3d6+6 under duress. Of course, to really put the bite in that, you'd want to limit stacking entirely. That gets tricky to track in ways that are worth doing. But even without that restriction, it still makes it tough for some arbitrarily high level caster to effortlessly fully heal. To do that, a healer needs some kind of special ability rider that changes the mod. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Innovations I'd like to keep in 5E
Top