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Innovations I'd like to keep in 5E
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<blockquote data-quote="Sunseeker" data-source="post: 5887248"><p>Well considering that nobody's been interested in giving the fighter ANYTHING for several editions now, maybe we should start thinking in terms of buffing the fighter instead of how much we can make life harder for everyone else to make the fighter feel better.</p><p></p><p>Also: differing XP advancements makes for hell on non-XP games, I don't like XP at all. I don't want to think about how much those 17 goblins were worth, I don't want to worry if my players are cheating their XP, I don't want the rules lawyer to argue with me that the lvl7 Glatinous Cube was really 3456 XP and not 3479 XP, meaning the party didn't level and now needs 10xp so they have to go kill a kobold. Then there's using XP as a resource which always shows up in editions with different advancement tables.</p><p></p><p>XP is a meta-game tool used to track how accomplished your players are. It shouldn't be a balancing tool or a resource or anything at all. If you can't balance the classes on their own merits, throwing on superficial "well you level slower!" isn't going to help. It just means Timmy will be shooting death rays next week instead of this one, it means Timmy will still be OP compared to the fighter in a week instead of today.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5887248"] Well considering that nobody's been interested in giving the fighter ANYTHING for several editions now, maybe we should start thinking in terms of buffing the fighter instead of how much we can make life harder for everyone else to make the fighter feel better. Also: differing XP advancements makes for hell on non-XP games, I don't like XP at all. I don't want to think about how much those 17 goblins were worth, I don't want to worry if my players are cheating their XP, I don't want the rules lawyer to argue with me that the lvl7 Glatinous Cube was really 3456 XP and not 3479 XP, meaning the party didn't level and now needs 10xp so they have to go kill a kobold. Then there's using XP as a resource which always shows up in editions with different advancement tables. XP is a meta-game tool used to track how accomplished your players are. It shouldn't be a balancing tool or a resource or anything at all. If you can't balance the classes on their own merits, throwing on superficial "well you level slower!" isn't going to help. It just means Timmy will be shooting death rays next week instead of this one, it means Timmy will still be OP compared to the fighter in a week instead of today. [/QUOTE]
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