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<blockquote data-quote="Sunseeker" data-source="post: 5887369"><p>I disagree ENTIRELY. The fighter is not a "plain vanilla class", it is the martial master. Nobody is better at melee combat that the fighter. The Paladin, the Ranger, the Barbarian, they <em>give things up</em> in order to become better at certain things. The Ranger loses some armor and weapon proficiency in order to get favored enemies and bow mastery(sorry two-blade ranger folks). The barbarian loses almost all forms of martial mastery to hit harder with big things. The paladin loses diversity in favor of a very particular fighting styles.</p><p></p><p></p><p>This doesn't help at all. Now Jimmy is 5th level while Timmy is 4th level, when Jimmy turns 6th level Fighter; Timmy will get all his OP 5th level magic and <em>still</em> be more powerful than the fighter. Remember all those "linear fighter, quadratic wizard" debates? That's inherently the problem. At 10th level the fighter may hit 3 times, but he doesn't hit 3 times as hard, meanwhile the 10th level wizard is doing 10-caster levels worth of damage in any round, which is usually about ten times the damage of a single weapon attack.</p><p></p><p></p><p>No, they aren't. The Paladin doesn't get squat for being 4 and 1/2 level when the Fighter is 5th. But when the Paladin hits 5th level he gets more than the Fighter who is 5 and 1/4th level.</p><p></p><p>And at certain power checkpoints, such as 10th or 20th where leveling can just <em>stop</em> Paladins will either be stupidly lagging behind or massively OP.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5887369"] I disagree ENTIRELY. The fighter is not a "plain vanilla class", it is the martial master. Nobody is better at melee combat that the fighter. The Paladin, the Ranger, the Barbarian, they [I]give things up[/I] in order to become better at certain things. The Ranger loses some armor and weapon proficiency in order to get favored enemies and bow mastery(sorry two-blade ranger folks). The barbarian loses almost all forms of martial mastery to hit harder with big things. The paladin loses diversity in favor of a very particular fighting styles. This doesn't help at all. Now Jimmy is 5th level while Timmy is 4th level, when Jimmy turns 6th level Fighter; Timmy will get all his OP 5th level magic and [I]still[/I] be more powerful than the fighter. Remember all those "linear fighter, quadratic wizard" debates? That's inherently the problem. At 10th level the fighter may hit 3 times, but he doesn't hit 3 times as hard, meanwhile the 10th level wizard is doing 10-caster levels worth of damage in any round, which is usually about ten times the damage of a single weapon attack. No, they aren't. The Paladin doesn't get squat for being 4 and 1/2 level when the Fighter is 5th. But when the Paladin hits 5th level he gets more than the Fighter who is 5 and 1/4th level. And at certain power checkpoints, such as 10th or 20th where leveling can just [I]stop[/I] Paladins will either be stupidly lagging behind or massively OP. [/QUOTE]
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